• Sextant

    Soon this page will be updated with links, a short description of the level, its contents,  and the thinking behind the design. Enjoy some pictures and sounds. 🙂  

    icyhotspartin
    icyhotspartin
    Projects

    «Inside Circle» FPS level design

    I limited myself with «Inside Circle» theme For releasing my creativity and starting level design, Here's my result: (It looks like a Sci-Fi map for Halo or Destiny, isn't it?🤔)    2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack»)             See more images here: https://www.artstation.com/artwork/w81wEX    

    Amin Montazeri
    Amin Montazeri
    Projects 7

    Case Study 03: KING map (call of duty)

    My level design Case Study 03: Recreating «KING» map From COD:MW "King is a multiplayer map featured in Call of Duty: Modern Warfare that is exclusive to the Gunfight mode." (Source images are taken from callofduty.fandom.com)   2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack»)         See more images here: https://www.artstation.com/artwork/YaNGPq Any feedback would be ap

    Amin Montazeri
    Amin Montazeri
    Projects 4
  • Reaching Perfection, Chapter 27: Reputation - Ray Benefield

    About Reaching Perfection     Missed Chapter 26? Read it here: Nurturing     Intro Some of you have heard of my works. Some of you have heard of my past. Some of you recognize my name from somewhere. You judge me and my works based on the reputation that I have created. Good or bad. Remember that as a designer, you too are building your reputation for others to judge you by even if they have never met you and you have never met them. Always consider what

    a Chunk
    a Chunk
    Articles

    The Illusion of Space - Max Pears

    Max Pears, host of Level Design Lobby, discusses the Illusion of Space in games.  What is it, and how can this tool be used give players the sense that they are in a real life place?         Follow Max/Level Design Lobby Twitter: https://twitter.com/MaxPears iTunes: https://apple.co/2CwAkqD Spotify: https://spoti.fi/2ybMelK YouTube: https://bit.ly/2XUXcLf SoundCloud: https://bit.ly/2XYIo9K   Follow Next Level Design Join the Forum: 

    a Chunk
    a Chunk
    Articles

    5 Level Design Tips - Simon O'Callaghan

    Always be creating...New content! It is easy to stop or pause after finishing a project and not move on to something else. If the last project was too stressful or demanding, then try something with less detail or scope, start experimenting with new brushwork building methods or different gameplay setups. Stop the dust from settling and dive right back into your next masterpiece!   There are many ways to keep momentum going between projects. Experiment with new themes or texture s

    a Chunk
    a Chunk
    Articles

    Reaching Perfection, Chapter 26: Nurturing - Ray Benefield

    About Reaching Perfection     Missed Chapter 25? Read it here: Investment     Intro Have you ever taken the time to tell someone that you love their work and that you can’t wait to see more? Well if you have, how many times has that person gotten back to you personally? How much more excited are you for their product when you get that personal message back saying that they thank you for your support? How much more willing are you to share that person’s w

    a Chunk
    a Chunk
    Articles

    Reaching Perfection, Chapter 25: Investment - Ray Benefield

    About Reaching Perfection     Missed Chapter 24? Read it here: Advertising     Intro Do you have a great map that you designed that got very little attention way back in the day? How about that crazy little prototype layout that you threw together a couple months ago? Do you have goals of being an iconic figure in the level design world and having everyone enjoy your content? Then everything that you worked on will not go to waste. Quite the opposite, ev

    a Chunk
    a Chunk
    Articles
  • What Are You Working On?

    Actually I've I've always wanted to make a breakout map on an indoor mongoose racing stadium, XD

    Soldat Du Christ
    Soldat Du Christ
    Design Discussion

    What Are You Working On?

    Not to get into semantics, but I think it's extremely revelvant here....     What are emotions, and is our way of defining them accurate?   It seems to me they are complex, yet fluid, psychological states. States that are triggered by internal or extrenal stimuli, states that are not fully understood or  defined by humans simple rudimentary verbal/written language. In my opinion, emotions transcend our verbal/written form of communication and are our bodies way of communicati

    SaltyKoalaBear
    SaltyKoalaBear
    Design Discussion

    What Are You Working On?

    "And HALO’s use of reusable environments in the place of idiosyncratic puzzle-driven levels brings architecture to the fore, as it is used to for three purposes: to establish a sense of place, to tell a piece of the storyline in a visual format and to provide a physical platform for the gameplay experience. In this, the game’s architecture is asked to fulfill a role similar to that played by the cathedrals of the medieval period, buildings which were expected to tell a story as well as serving a

    icyhotspartin
    icyhotspartin
    Design Discussion

    What Are You Working On?

    I think I know exactly what you’re getting at. Appreciate it.

    Westin
    Westin
    Design Discussion

    What Are You Working On?

    Has anyone even made a BTB map at a motorsport circuit? Why hasn't anyone made a BTB map at a motorsport circuit? Is it the damn object count/framerate?

    Kantalope
    Kantalope
    Design Discussion
  • m5gdh1jfz.png

    a Chunk
    a Chunk
    Member Albums

    kmd5hg4t.jpg

    a Chunk
    a Chunk
    Member Albums

    v15ytjj.jpg

    a Chunk
    a Chunk
    Member Albums