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Gunplay

What is gunplay, and what makes for 'good' gunplay? This article is a breakdown of the mechanics of gunplay, and the impacts of various approaches (ex: Projectiles vs Hitscan).

Map Feature: MAAR DÚN

A 2v2 slayer level for Halo 5, set in a Wraith City called MAAR DÚN

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  • These are my maps

    https://www.moddb.com/games/unreal-tournament/addons/goldeneye-grit-complex https://www.moddb.com/games/unreal-tournament/addons/chemical-tank https://www.moddb.com/games/unreal-tournament/addons/mystic-pyramid https://www.moddb.com/games/unreal-tournament/addons/deck16-modern https://www.moddb.com/games/unreal-tournament/addons/deck16-industrial https://www.moddb.com/games/unreal-tournament/addons/nali-arena https://www.mapraider.com/maps/search/legodeck/5932/Legod

    Zero Khan
    Zero Khan
    RELEASED PROJECTS 1

    Senshi no Kyujo

    Hello everybody, got another core style map (however I'm really pushing the envelope on that definition) and I have an original layout that is best played ONLY slayer, and is good for 2v2 or FFA up to 8 players. It should also be stated that once again the layout is asymmetrical but all placed items are symmetrical. It will always take players the same amount of time to get to each item from that player's spawn.   What is to note is that this map's architecture and visual style is deri

    Cheese Nibbla
    Cheese Nibbla
    RELEASED PROJECTS

    Atlas (Bio Lab Re-Design)

    Hello everybody, this is my first real project and it took about 2 months of designing and tweaking and I'm finally happy with the end result so I thought I would finally share it.   So what is Atlas?   Atlas is a re-design of Bio Lab from Call of Duty: Advanced Warfare. Bio Lab was an amazing example of basic gameplay layout, because unlike the majority of the maps in AW, this map is designed around the mobility mechanics rather than feeling designed with a BOTG mindset and

    Cheese Nibbla
    Cheese Nibbla
    RELEASED PROJECTS 2
  • Halo 2: Legendary Map Design

    Andy 'BravoMLG' Dudynsky is an Esports commentator and former Community Manager at 343 Industries. Max Hoberman is the Founder and CEO of CertainAffinity, and the former multiplayer, online, and UI design lead for Halo 2 and Halo 3.   Together they are discussing various aspects of Halo 2 in a series of videos.  In this episode they talk all about the legendary maps of Halo 2.   Check out this Twitter thread for the images referenced in the talk: https://twit

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    Articles

    The Making of Last Bastion: A Level Design Documentary - Jesse Duchene

    Last Bastion is a Halo 5 Forge Map from Jesse Duchene, AKA @Soldat Du Christ.  The level was officially released near the end of 2018.  Jesse then created a 'Making Of' video, and published that in June of 2020.  The video is a detailed breakdown of his thought processes behind the design, and provides great insight into the type of thinking that can be used to create great levels.  We recently met up with Jesse to talk about the video, further picking his brain on both the level and the video.

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    Reaching Perfection, Chapter 31: Immersion - Ray Benefield

    About Reaching Perfection     Missed Chapter 30? Read it here: Application     Intro Have you ever done something that made time fly without you realizing it? Ever play a game where you felt you spent only an hour, but then realize that four have gone by? Ever play a map where you were so deep into having fun and fighting the opposition that you had no time to criticize the map fully because you were so focused on playing the game that the map was made f

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    Blocktober 2020

    2020 marks the fourth October of Blocktober.  During Blocktober, level designers across the world flock to Twitter to share their level blockouts with the tag #Blocktober.  Launched in 2017 by Michael Barclay, Blocktober is the Level Design equivalent of Inktober. Michael wrote a summary of the first Blocktober, appropriately titled 'Blogtober' on his website, and you can read that HERE.    Now that you know more about Blocktober (or...know the same amount if you already knew about it.

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    Core - Game Creation Kit

    What is Core? Core is "a radically accessible game construction kit, content exchange, and game-playing platform, all in one."  Put simply, it's a free to play PC based Game Development tool. Developer Manticore Games has a grand vision which has driven their developmental process for this 'game'.  In their own words, their mission is "to unleash a new wave of creativity in games by radically lowering the barriers to game making and publishing the same way that YouTube revolutionized v

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    News 1
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    DESIGN DISCUSSION

    Level/Game Design on Twitter

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    DESIGN DISCUSSION

    Level/Game Design on Twitter

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    DESIGN DISCUSSION

    Level/Game Design on Twitter

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    DESIGN DISCUSSION

    Level/Game Design on Twitter

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    DESIGN DISCUSSION
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