Jump to content

Gunplay

What is gunplay, and what makes for 'good' gunplay? This article is a breakdown of the mechanics of gunplay, and the impacts of various approaches (ex: Projectiles vs Hitscan).

Map Feature: MAAR DÚN

A 2v2 slayer level for Halo 5, set in a Wraith City called MAAR DÚN

 Follow Next Level Design 

  • Industrial Map

    This is my first attempt at a map for Team deathmatch (5v5).

    MrB
    MrB
    RELEASED PROJECTS 3

    The Hollows

    Introduction: The Hollows is a 2v2-4v4 map which currently runs slayer and strongholds. The Hollows was designed to be a simple, straight forward layout which most players will get the hang of quickly; this map is intended to be a jack-of-all-trades which (in theory) will be capable of running a vast array of modes between multiple player counts. Design Goals: After taking multiple breaks from forge and multiple attempts at this map theme over the past couple of years, I came up with this l

    CertifiedChamp
    CertifiedChamp
    RELEASED PROJECTS 3

    Jesse Duchene | Level Designer

    https://jessesoldatduchene.wixsite.com/portfolio Feedback welcome

    Soldat Du Christ
    Soldat Du Christ
    PORTFOLIOS 2
  • The Making of Last Bastion: A Level Design Documentary - Jesse Duchene

    Last Bastion is a Halo 5 Forge Map from Jesse Duchene, AKA @Soldat Du Christ.  The level was officially released near the end of 2018.  Jesse then created a 'Making Of' video, and published that in June of 2020.  The video is a detailed breakdown of his thought processes behind the design, and provides great insight into the type of thinking that can be used to create great levels.  We recently met up with Jesse to talk about the video, further picking his brain on both the level and the video.

    a Chunk
    a Chunk
    Articles

    Reaching Perfection, Chapter 31: Immersion - Ray Benefield

    About Reaching Perfection     Missed Chapter 30? Read it here: Application     Intro Have you ever done something that made time fly without you realizing it? Ever play a game where you felt you spent only an hour, but then realize that four have gone by? Ever play a map where you were so deep into having fun and fighting the opposition that you had no time to criticize the map fully because you were so focused on playing the game that the map was made f

    a Chunk
    a Chunk
    Articles

    Blocktober 2020

    2020 marks the fourth October of Blocktober.  During Blocktober, level designers across the world flock to Twitter to share their level blockouts with the tag #Blocktober.  Launched in 2017 by Michael Barclay, Blocktober is the Level Design equivalent of Inktober. Michael wrote a summary of the first Blocktober, appropriately titled 'Blogtober' on his website, and you can read that HERE.    Now that you know more about Blocktober (or...know the same amount if you already knew about it.

    a Chunk
    a Chunk
    News

    Core - Game Creation Kit

    What is Core? Core is "a radically accessible game construction kit, content exchange, and game-playing platform, all in one."  Put simply, it's a free to play PC based Game Development tool. Developer Manticore Games has a grand vision which has driven their developmental process for this 'game'.  In their own words, their mission is "to unleash a new wave of creativity in games by radically lowering the barriers to game making and publishing the same way that YouTube revolutionized v

    a Chunk
    a Chunk
    News 1

    Diabotical - Season 1 Mapping Contest

    About Diabotical Earlier this month, Diabotical was officially released into the wild.  For those of you who may be unfamiliar with it, it's a free to play, fast paced, multi-player only title. The best comparison that most everyone will be familiar with is Quake.  If you're interested in learning more about the game, Google and Youtube are your friends. We also published a short article about it's Beta earlier this year, which includes footage of the Map Editor.  Additionally, here's a cra

    a Chunk
    a Chunk
    News
  • Halo Infinite

    JB_
    JB_
    GAMES DISCUSSION

    Halo Infinite

    Maps were way different against actual people. Actually breathed a sigh of relief at my first loss.

    S0UL FLAME
    S0UL FLAME
    GAMES DISCUSSION

    Halo Infinite

    sorry i'm poo reacting to the ingame maps

    JB_
    JB_
    GAMES DISCUSSION

    Halo Infinite

    From @ArturBloodshot      

    a Chunk
    a Chunk
    GAMES DISCUSSION

    Level/Game Design on Twitter

    a Chunk
    a Chunk
    DESIGN DISCUSSION
  • borobudur temple 4.jpg

    a Chunk
    a Chunk
    Member Albums

    borobudur temple 3.jpg

    a Chunk
    a Chunk
    Member Albums

    borobudur temple 2.png

    a Chunk
    a Chunk
    Member Albums
×
×
  • Create New...