• How Mega Man 11's Levels Do More With Less - Game Maker's Toolkit

    Follow Game Makers Toolkit Youtube: https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw Twitter: https://twitter.com/gamemakerstk Patreon: https://www.patreon.com/GameMakersToolkit   Follow Next Level Design Join the Forum: http://www.nextleveldesign.org/index.php?/register/ Follow us on Twitter: https://twitter.com/NextLevelDesig2 Discuss on Discord: https://t.co/hkxwVml0D

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    About Tutorials: Press A to Skip - Nicolae Berbece

    Follow Nicolae Twitter: https://twitter.com/xelubest?lang=en YouTube: https://www.youtube.com/channel/UCe6v84Uaw_9uq6pc42D62nQ Website: https://thoseawesomeguys.com/   Follow Next Level Design Join the Forum: http://www.nextleveldesign.org/index.php?/register/ Follow us on Twitter: https://twitter.com/NextLevelDesig2 Discuss on Discord: https://t.co/hkxwVml0Dp

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    Reaching Perfection, Chapter 9: Perspective Variance - Ray Benefield

    About Reaching Perfection   Missed Chapter 8? Read it here: Eye Catching     Intro Well I have taught you the concept of drawing attention to important parts of your map by using Eye Catching techniques. And before I teach you these various techniques I must first introduce you to the concept of Perspective Variance. What good are eye catching techniques if a player only sees them for a split second in time? In order to draw attention to something you must give th

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    NLD Update: January 19, 2020

    We look back at  the articles, news, contests, and forums content shared on Next Level Design during the past week. *Note: Clicking an image below will bring you directly to the content.   Articles: Reaching Perfection, Chapter 8: Eye Catching - @RayBenefield We take a deeper look at the subject of Path Manipulation, with one of the main tools at our disposal - Eye Catching   Leave Enough Room: Design that Supports Player Expression - Randy Smith In

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    Level Design in Battlefield 1 - Peter Vesti Frendrup

    Peter Vesti Frendrup, the lead level designer for Battlefield 1's single player experience, gave this 50 minute talk at DICE. He gives a great overview of the level design approach for single player and multiplayer in the game, sharing some of the challenges they faced, and the ways in which they approached them.         Follow Peter Twitter: https://twitter.com/petervesti Linkedin: https://se.linkedin.com/in/petervesti   Follow Next Level

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  • Odyssey

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    January Challenge: Resolutions Submission and Discussion Thread

    Welcome to the December Challenge Submission and Discussion Thread! As stated in the announcement thread, each submission must include at least 1 image of the design. You should consider including a name that you would like attached to your level (real name or alias). The deadline for submissions is February 2nd at 11:59pm.   As stated in the announcement, we recommend that you post your goals with this challenge and how you intend to achieve it. Writing it down, even digitally, helps

    Kantalope
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    Competitions 14

    Doubleback

    Secret project I was working on. Built in less than 2 weeks, so it’s a little rough. Lots of windows.   Download here: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=Modified&page=1&gamertag=icyhotspartin#ugc_halo-5-guardians_xbox-one_mapvariant_icyhotspartin_225447d6-8e98-458d-9fd2-b0692fcfc931

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    Projects
  • What Are You Working On?

    100% If I don't get it setup to order through the website here within the next week, I'll follow up with you privately and be sure that you can get it.

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    What Are You Working On?

    @a Chunk What are the odds of getting one of these bad bois with a front pocket design having the logo on the frocket within the next 3 weeks

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    Design Discussion

    What Are You Working On?

    oh i'm sorry, those assets you're using to make your forge maps were made by you? 😁   Nah they were ripped from the game but now I could easily make them.   I've made more complex models than those in that screenshot     lmao they don't look as complex but Infinite is pretty low poly in terms of the world assets

    JB_
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    Design Discussion

    What Are You Working On?

    NLD Shirts, coming very soon. Within the next week is my goal, but don't quote me on that.  😛   Little preview                 Will be available in 5 colors.  And it is indeed embroidered, which means it will last for a very long time.     This initial design has only the logo that's pictured.  We definitely plan to roll out more designs over time, with the capability of printing or embroidering designs also across the entire front, on the back, or on th

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    What Are You Working On?

    Oh boy lol well that must've been interesting.

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    Design Discussion
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    Member Albums

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    Member Albums