• Divinity

    KomaBlader
    KomaBlader
    Projects 3

    Case Study 04: Shoot House map (COD:MW)

    My level design Case Study 04: Recreating «Shoot House» map from call of duty: Modern warfare Tool used: - Blocking out: Rhino v6 - Walk-through and playtest: Unreal 4.25 (Note: some probs are taken from «POLYGON- BattleRoyalePack» asset)         More images: artstation.com/artwork/VgJYPR   Reference: https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House

    Amin Montazeri
    Amin Montazeri
    Projects

    «Alsaleh Factory» FPS map

    Small 2v2 map called «Alsaleh Factory» (My fourth try! for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») CS:GO Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2153733778                 See more images here: https://www.artstation.com/artwork/J9lX0a    

    Amin Montazeri
    Amin Montazeri
    Projects 4
  • The MCC File Browser - Featured

    2007 - 2012 was an amazing time for Halo. There was something special, almost undefinable about the introduction of Forge and the File Share in Halo 3 and their expansion in Halo Reach. One of the many things that inspired the creation of this website was the camaraderie found in the exploration of those new tools, both of which have led to more than a handful of amateur-to-professional transitions.   However, when Halo 3 was released as part of the Master

    icyhotspartin
    icyhotspartin
    NLD Originals

    Analysis of Relationship of Game Design and Topography (in shooter games) - Rémi Dumas & Erwann Pottier

    Special thanks to Ivan Buchta from Bohemia Interactive for his help.   Introduction According to Cambridge Dictionary: “Landforms are natural shapes on the earth’s surface”. It’s logical to see how important landforms can be for any outdoor video game map. The way those landforms are incorporated can, as we will see, result in interesting situations depending on how and how much they are used in the game.    During this presentation, we will use war games of different ge

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    Articles

    Let’s Design: Combat – A Level Design Series - Max Pears

    Introduction The number of quality books on Level Design has grown by one with the release of Let’s Design: Combat – A Level Design Series by Max Pears.  The book is comprised of 25 subjects organized into 3 different sections (Planning, Blockout, Iteration) over the course of 80 pages.  It brings us through concepts such as Metrics, Enemies, Decision Points, Combat Fronts, Verticality, and Local Landmarks. These subjects are presented in bite sized nuggets of insight from Mr. Pears, and su

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    News

    Reaching Perfection, Chapter 28: Perspective Direction - Ray Benefield

    About Reaching Perfection     Missed Chapter 27? Read it here: Reputation     Intro Are you still having problems getting players to find the incentives that you have placed around the map? Do players just walk past weapons laying around the map despite the eye catching techniques you used to draw attention to them? There’s more to getting people to notice things than just using color contrast. Have you ever thought about their attention being drawn else

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    Articles

    Reaching Perfection, Chapter 27: Reputation - Ray Benefield

    About Reaching Perfection     Missed Chapter 26? Read it here: Nurturing     Intro Some of you have heard of my works. Some of you have heard of my past. Some of you recognize my name from somewhere. You judge me and my works based on the reputation that I have created. Good or bad. Remember that as a designer, you too are building your reputation for others to judge you by even if they have never met you and you have never met them. Always consider what

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    Articles
  • What Are You Working On?

    I'll be looking for Given's Guardian remake during the stream.

    S0UL FLAME
    S0UL FLAME
    Design Discussion

    What Are You Working On?

    icyhotspartin
    icyhotspartin
    Design Discussion

    What Are You Working On?

    I would like to discuss the ultimate of objective of Slayer gametypes and how this can be changed or affected with intelligent use of the spawning systems - when can we schedule a meeting? 😄 

    icyhotspartin
    icyhotspartin
    Design Discussion

    What Are You Working On?

    Themultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodthemultiplayershowcasethismonthneedstobegoodhemultiplayershowcasethismonthneedstobegoodohpleaseletitbegood

    Soldat Du Christ
    Soldat Du Christ
    Design Discussion

    What Are You Working On?

    JB_
    JB_
    Design Discussion
  • tsumago nagano 2.jpg

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    Member Albums

    tsumago nagano 1.jpg

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    Member Albums

    saksun faroe islands2.jpg

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    Member Albums