• The Science of Level Design: Design Patterns and Analysis of Player Behavior in First-Person Shooter Levels - Kenneth M. Hullett

    This article is a portion of a dissertation by Kenneth Hullet. The source writing is over 250 pages in length.  We share this in hopes that it will further the learning of level designers.  The Table of Contents is listed directly below, within a spoiler.  The parts marked in Orange are included here.  Follow the link at the end of this article to read the full writing, as it contains much value.     TABLE OF CONTENTS - In Spoiler     ABSTRACT Level designers

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    Trinity, Part 3: Game Mechanics - Mike Stout

    Intro This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not as much to provide a hands-on practical approach – just to explain how I do stuff. Once I finish this series, I’ll focus on some more practical applications of this stuff. (Link to Part 2)     Important points from the last article The Big Principle: A game is fundamentally a conversation between the designer and the player.

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    Reaching Perfection, Chapter 2: Knowledge is Power - Ray Benefield

    Reaching Perfection consists of a series of short articles on Level Design, written by Ray Benefield over the course of several years. The articles were originally published on his website (www.reachingperfection.com), and are republished here on Next Level Design with permission from the author.  The subject matter is wide ranging, covering everything from Threat Zones, to Peer Review, to Cohesion, and many, many other aspects of level design.   *Note: These articles are a snap

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    NLD Update: Week 46

    Another week has flown by.  Now's your chance to check out the Next Level Design content you may have missed. *Note: Clicking an image below will bring you directly to the content.     Articles: Reaching Perfection is a series of short articles on Level Design, written by Ray Benefield over the course of several years, covering everything from Threat Zones, to Peer Review, to Cohesion. Chapter 1 digs into the subject of First Impressions.   Part 2 of this

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    News

    Backtracking and Level Design: Making a Way Out - Extra Credits

    Backtracking in a game is boring - there's just no denying this fact. In this featured video, Extra Credits addresses this issue, pointing out pitfalls to avoid, and providing numerous methods of designing levels so that backtracking isn't a necessity.           Follow Extra Credits Youtube: https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg Twitter: https://twitter.com/extracreditz Website: https://becausegamesmatter.com/  

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  • Quasimodo

    A work in progress for Halo 5 2v2 competition, nearing completion - this thread will be home to pictures, videos, and concept art as they become available.          

    icyhotspartin
    icyhotspartin
    Projects 7

    Quake Halloween Jam 2019

    Quake Halloween Jam 2019   Andrew Yoder is once again hosting a Quake Map Jam.  This time around it's a Halloween theme.     Read the full announcement with detailed info on assets for the Map Jam, Submission Guidelines, and various other details: https://andrewyoderdesign.blog/2019/09/06/announcement-quake-halloween-jam-2019/

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    Competitions 3

    Mapcore Exotic Places CS:GO Mapping Contest Discussion

    Mapcore has announced a contest focused on 'Exotic Places'.  The contest has a substantial prize pool of $15,000!!! Read the Announcement Thread on Mapcore for the full details on this contest: https://www.mapcore.org/topic/23329-exotic-places-csgo-mapping-contest-2019/ We're extremely happy to see that the fantastic CS:GO mappers have an opportunity to show off their skills.  We encourage everyone to follow along with all of the participants progress in the Contest Forum on Mapcore: https

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  • What Are You Working On?

    oh my god, I totally forgot to mention this re. reach mouse and key aiming - it is completely impossible to drive vehicles other than the wraith with mouse and keys. Impossible. Terrible. Awful. Just use a 360 usb controller, it will save you a lot of stress.

    icyhotspartin
    icyhotspartin
    Design Discussion

    What Are You Working On?

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    What Are You Working On?

    bruh

    icyhotspartin
    icyhotspartin
    Design Discussion

    What Are You Working On?

    no

    Westin
    Westin
    Design Discussion

    What Are You Working On?

    I always like the lowered reticule  

    Soldat Du Christ
    Soldat Du Christ
    Design Discussion
  • Fisherman’s Bastion.jpg

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    Member Albums

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    Member Albums

    Seattle Park 3.jpg

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    Member Albums 1