This talk is about tutorials and if it doesn't teach you what the industry is doing wrong, it means it shouldn't talk about tutorials. Annoying pop-ups, walls of text, images of controllers with a bazillion little lines coming out of them leading to actions that the player is supposed to magically remember before even playing the game. Seriously, these things need to be fixed.
This talk is about how to make a good tutorial without the player even realizing that he is going through one.
In this 2016 GDC Europe talk, Those Awesome Guys' Nicolae Berbece explains how to make a good tutorial without the player even realizing that they are going through one.
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