In this lecture, I summarize some architectural design principles that I've found useful in level design, these include elements of spatial size, shadow, shade, rewards, color theory, and how to arrange environment art.
The concepts here are derived from my book, so if you like this video lecture and want to learn even MORE including the history of playful architecture, the psychology of designed space, how to develop great tutorial levels, environmental storytelling, how to plan for procedural generation, and other concepts, please check out my book An Architectural Approach to Level Design (2nd Edition): https://www.routledge.com/Architectural-Approach-to-Level-Design-Second-edition/Totten/p/book/9780815361367
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