Below is the only available YouTube link to this presentation which we've been able to locate. It focuses primarily on the presenter, rather than on the slides. Scott has hosted the slide show on his website, so you can follow along by having this open also: http://mrbossdesign.blogspot.com/2009/03/everything-i-learned-about-game-design.html
Alternatively, the presentation is hosted by the GDC Vault. This cannot be embedded here on the Next Level Design forums, but it provides a good view of both the presenter and the slides. Watch the GDC Vault presentation here: https://twvideo01.ubm-us.net/o1/vault/gdc09/Videos/8662_1238169435968WZHR-1000.mp4
Game Designer/Author Scott Rogers reveals his secret weapon for designing levels: Disneyland. Learn how to inject the genius of the Magic Kingdom into your own game designs. Topics include player's thematic goals, pathing techniques, and illusional narrative. From skeletons to trash cans, there's a lot to learn from Disneyland!
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