In this approximately 1 hour talk from GDC 2018, Daniel Cook covers a subject that too often goes unconsidered by game makers and game players alike - how to use games as a means for creating and nurturing meaningful relationships. This is not exactly the type of content that Next Level Design typically focuses on, but we share a similar desire to nurture the human spirit and to have games influence our lives in tremendously powerful positive ways. Enjoy the presentation, and check out the links to Daniel's work below if you're interested in learning more.
In this 2018 GDC session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games.
Daniel also has an article on this same subject, and has a lot of writing on it at his website which is linked below. Here's the link to the article: https://www.gamasutra.com/blogs/DanielCook/20170221/291910/Game_design_patterns_for_building_friendships.php
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