What happens when you remove objective indicators, minimap, and other user interfaces that tell players where they are and where they need to go? Brendon Chung talks about ways to approach solving this problem.
In this GDC 2015 talk from Quadrilateral Cowboy creator Brendon Chung, learn how to construct video game levels with an eye towards properly guiding the player through spaces and telling strong stories with architectural thinking.
Follow Next Level Design
Join the Forum: http://www.nextleveldesign.org/index.php?/register/
Follow us on Twitter: https://twitter.com/NextLevelDesig2
Discuss on Discord: https://discord.gg/RqEy7rg