"Environment artists and level designers are faced with a difficult job of creating whole worlds from nothing. Many developers have found thoughtful methods for addressing this task through experience and personal research, but what if someone else could do that early research for us? Enter, Interior Design. Last year I presented how some simple Interior Design Theory applies to games. This time we will deep dive into more complex Interior Design techniques and practices and examining how to apply the principles of Order, Enrichment, and Expression to master space and place."
In this 2015 GDC talk, Capy Games' Dan Cox dives into complex interior design techniques and practices you can use to master space and place in your level design.
Follow Next Level Design
Join the Forum: http://www.nextleveldesign.org/index.php?/register/
Follow us on Twitter: https://twitter.com/NextLevelDesig2
Discuss on Discord: https://t.co/hkxwVml0Dp