Peter Vesti Frendrup, the lead level designer for Battlefield 1's single player experience, gave this 50 minute talk at DICE. He gives a great overview of the level design approach for single player and multiplayer in the game, sharing some of the challenges they faced, and the ways in which they approached them.
Lead/Senior Level Designer at DICE, Stockholm. Most recently worked as Level Designer on “They Shall not Pass” (Battlefield 1 DLC) and before that as Lead Level Designer on Battlefield 1 Single Player. Prior titles include Far Cry 4, Splinter Cell: Blacklist, Dead Space: Extraction and a number of James Bond games.
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