Welcome to the Lighting Master Course, courtesy of Andrew Price of Blender Guru. Andrew adeptly guides us from the basics of lighting, into more advanced concepts.
Here's an overview of the course:
- Part 0: Intro
- Part 1: Direction
- Part 2: Size
- Part 3: Color
- Part 4: Readability
- Part 5: Emphasis
- Ways to Improve your Lighting (demonstration)
This is a completely free lighting course. No sales pitch or product. Just something I've been wanting to teach for a while.
The first video of the lighting course. We cover light direction; how the position of a lamp can have intended and unintended effects on your subject, character or scene.
Knowing when to use a small or large light source can have a big impact on your work. In this video we talk about how the softness of shadows will change depending on the source of light.
In this video we talk about the differences that color makes to lighting, and the two categories: natural and artificial.
This video is all about how to use light to make an image more readable. We cover light intensity, reading exposure with false color, and using rim and fill lights for subject separation.
In this final part of the Lighting Mastery series, you'll learn how to use light compositionally. You'll discover falloff and the inverse square law, and how to avoid distraction bombs.
A live demonstration of improving the lighting in three .blends sent in by the community.
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