In this GDC 2014 talk, veteran level designer Matthias Worch (Unreal 2, Dead Space 2) conducts a provocative talk on why a game is "a series of interesting decisions". As he notes: "What is "orthogonal unit differentiation" and why is it important? Meaningful choice is one of the staples of good and compelling game design, but as a concept it is still poorly understood and has rarely been explored in detail. This is especially true for the discipline of level design."
This talk takes a deeper look at choice in games: why it is important, how it ties into the psychological underpinnings of why we play games, and how it connects to other fundamental concepts of game design like the space of possibility, motivation, player agency and the actual level design of a game.
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