About Reaching Perfection
Reaching Perfection consists of a series of short articles on Level Design, written by Ray Benefield over the course of several years. The articles were originally published on his website (www.reachingperfection.com), and are republished here on Next Level Design with permission from the author. The subject matter is wide ranging, covering everything from Threat Zones, to Peer Review, to Cohesion, and many, many other aspects of level design.
- These articles are a snapshot of the authors viewpoint at the time they were written, and should not be interpreted as 'truth' - take them as food for thought, and an impetus for discussion on the various topics.)
- The website these articles were published on was focused exclusively on the Forge mode within Halo 3 and Halo: Reach, so there will be many references to Forge and these games.
Missed Chapter 24?
Read it here: Advertising
Do you have a great map that you designed that got very little attention way back in the day? How about that crazy little prototype layout that you threw together a couple months ago? Do you have goals of being an iconic figure in the level design world and having everyone enjoy your content? Then everything that you worked on will not go to waste. Quite the opposite, everything you make is crucial to your success in the future. Every little thing you do is an investment towards your goals of being a great level designer.
Every little thing matters
So what exactly is it you are investing? Well any content you make is an investment. Every person that you talk to is an investment. Every minute of every day is an investment in your future. One step leads to another and you are who you are today because of what you have done in your past. Do you want to make that “you” of today famous? Then you have to start thinking in terms of what you did to get to where you are and what you need to do to get to where you want to be. You remember that kid you helped back on Halo 3, Farcry, Unreal, etc? He could be the key to your success. He could be the person that tells Bungie’s Halo: Reach executive producer that your material is worth looking at. You remember that map you made 3 years ago that you thought didn’t get enough attention? Well that may be the map that tells that executive producer that you need to be working on their next game or future downloadable content. Everything is important... including those 10 minutes you spent helping a new level designer with their first map. That new designer may become your next big follower that gets you that lucky break.
So now you know that everything you do matters. But now you need to start figuring out and deciding what your best courses of action are. Is building your map more important than helping your new friend with his map? Is responding to a private message for help worth more than trolling the forums? Is taking the time to respond to someone’s thread about their map a better investment than posting your own map in a thread? You want my opinion? Take the least selfish route. Remember the mention of learning to be selfless for advertising purposes and how you are only good to people for what you can provide for them? Well mix that with the concept of investment. That person you just sacrificed your time for just so happens to be best friends with some big shot... who knew? Sometimes you can only do so much for yourself and you need the help of others which is why investing in being helpful and selfless to others will benefit you the most. Trust me on the sunscreen.
Time is money
Time is money. Giving your time to others is just as or more valuable than giving those people your money. And some will see it as that and be very grateful. Giving that hour of your time to teach them to fish instead of paying $10 for a meal at Applebee’s will definitely be worth more to them in the long run. Use that never ending cash flow that we call time to your advantage. You never know when one of your selfless investments will pay off and win you the lottery.
Read Chapter 26: Nurturing
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