33 featured contents in this categorySeries on Reaching Perfection (level design) and Trinity (game design) continue. A talk on Environmental Design. An NLD Flashback to a multiplayer level design guide. Updates on member projects, Twitter, and our November Challenge.Jim Brown of Epic discusses techniques that can be used to increase the likelihood of players developing emotional ties to the games they play in this GDC presentation. He believes that these ties are beneficial to both players and developers.