Somehow the entire first month of 2020 has passed already. NLD has seen many changes over the past month. This week we launched the NLD Store. Read about that and more from the past week.
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We've launched the NLD Store, where Official NLD branded apparel and other items will be available.
Reaching Perfection, Chapter 10: Spawn Perspectives - Ray Benefield
Staying on the subject of Perspectives, this chapter hones in specifically on Spawn Perspectives. What does a player sees from their initial spawn location, and each potential respawn location? How can you use these perspectives to impact their decisions?
How Video Games Use Reduced Stimulation - Abhishek Iyer
This article looks into how varying levels of stimulation can impact a players experience within a game, explores the various ways in which designers can adjust stimulation (color, sound, etc.), and the effect each can have.
Intro to Level Design - Hardy LeBel
Former Design Director of Microsoft Game Studios and one of the mad geniuses behind Halo 1, Hardy LeBel offers an introduction to Level Design in this Youtube series.
Player Empowerment: Level Design in N++ - Mare Sheppard, Raigan Burns
How do you enable players to find their own way through levels which are ultimately "linear", support complete noobs and 10-year veterans alike, and produce thousands of levels without repeating yourself or sacrificing quality? Mare and Raigan answer these questions more.
We've officially given up on fully documenting the goings on in WAYWO (What Are You Working On?). Henceforth we shall attempt a short recap when possible, but we recommend checking in on the thread regularly if you hope to keep pace with it. The week of posting begins HERE.
This week consisted of some talk about the NLD Store, a hand built underground swimming tunnel shared by @Jake Stegmeier | MartianMallCop, gameplay videos from @Westin, a bad-ass video on the designing of DOOM Eternal's Demons shared by @MultiLockOn, a PC bidding war, multiple Halo Military Sim videos, Halo Infinite leaks (??), @Soldat Du Christ creates a map overhead in Paint, and @JB_ begins again on his Unreal level.
Finally, the deadline has been reached.
Check out recent updates to some of the levels we featured on NLD during the contest.
10 new levels were were submitted to January's Quake Jam. A full list of the participants, along with a trailer featuring each, can be found here: January Jump Jam Release
The end of the month means the end of our January Challenge. Feel free to continue using the Submissions/Discussion Thread to share your progress on you 2020 Design Resolutions.
We wish a warm welcome to our newest member - @Appleheck We're glad you found us.
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