This week on NLD, we unleashed our very first official 'Community Feature' article, showcasing the Level Design Lobby Patreon. Also check out a thoughtful video on Player Autonomy, and the first submission to our February Challenge.
*Note: Clicking an image below will bring you directly to the content.
Max Pears offers an opportunity to upgrade your level design skills, with his guidance. Learn more about Max, Level Design Lobby, and what Patreon has to offer you on your journey towards becoming a Level Design Guru.
*Hint: There is a special offer included in this article for NLD Followers
A path map is a map of all the possible paths that can be taken on a designated level based on a given position of the player. There are two different types of paths that exist in a path map. Learn what they are, and what outside influences can cause them to change.
Autonomy is often misunderstood to mean "giving players freedom," This video outlines what autonomy actually means, shares best practices, and pitfalls that should be avoided.
Dan Taylor proposes a list of Ten Principals for Good level design. Among the 10 are: fun to navigate, driven by mechanics, and tells what but not how. Watch, and see if you agree with his list. What would you change?
The fundamentals of design can be applied to many disciplines. This article, written as a guide for graphic designers, functions very well as a guide to game design and level design, introducing the topics in the title along with others, such as Balance and Lines.
In WAYWO, @JB_ continues his exploration of asset creation, modeling, and texturing over a series of posts, @Soldat Du Christ is learning more about world building, and sharing some examples, @Chronmeister and @Ｋａｎｔａｌｏｐｅ discuss a variety of co-op shooters, and @icyhotspartin shares some thoughts on coloring and texturing.
It's the month of love. It's perfectly fitting that our first submission to our monthly Challenge came on Valentine's Day.
That wraps up our weekly wrap up for this week. 😉
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