Welcome to our weekly review of the goings on at Next Level Design, where we cover News, Articles, Contests, and other content shared on the NLD Forums.
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In the last chapter of Reaching Perfection the focus was on what a player sees initially when spawning or respawning. This chapter looks at what happens in the moments that follow.
Why is Choice important, and how does it tie into the psychological underpinnings of why we play games? How does it connect to other fundamental concepts like the space of possibility, motivation, player agency and the actual level design of a game.
We recently featured a Youtube series from Hardy LeBel called Intro to Level Design. In this follow up series, Hardy digs deeper into the subject of level design, called Learn Level Design.
This article breaks down Halo (the second mission from the original Halo game), and pontificates about what makes it so great.
In WAYWO, @Soldat Du Christ shares another map overhead, @Westin posts up some pictures of his cabinetry work, we get a trailer video for the Roaming King gametype created by @Jake Stegmeier | MartianMallCop, and @Fatkid Forger gives us a couple of overviews of one of his projects.
We announced our newest Challenge - Create something using a tool, process, engine, etc. that you're unfamiliar with, and see if you can forge a new love affair.
We wish a warm welcome to our newest member, @Edgemister! We're glad you found us.
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