And the beat goes on... Take a gander below as we look at projects, articles, contests, and forums content from the last week on NLD.
*Note: Clicking an image below will bring you directly to the content.
This map features a unique gameplay element called Star Walking - "Track 3 Star Doors that dynamically activate as they cycle through the map. Control the doors to deny enemies their turn to walk among stars." Alternate Link: https://christianjfilip.wixsite.com/portfolio/odyssey
What good are eye catching techniques if a player only sees them for a split second in time? In order to draw attention to something you must give the player the chance and time to notice it. This Chapter offers some hints as to how to accomplish this.
This talk is about how to make a good tutorial without the player even realizing that he is going through one.
Pat analyzes connectivity systems using top-down diagrams, classifies them into a few groups, and explains how the different systems affect flow and map control.
Mega Man 11 has a surprisingly small number of unique elements in each level. And yet, the levels never feel boring or repetitive. This video looks at how Mega Man does more with less.
WAYWO continues to be the place to be, with talk about works in progress, experiments, and other random subjects.
In this test project, @Soldat Du Christ set out to build a level where all objects had normal/natural physics, so that they can and will move during gameplay, reacting to player movement, grenade explosions, etc. Follow the link for a gameplay video and download link.
We've rolled out the seventh module of this fantastic course. Check the thread for all 44 of the videos which we've shared so far, and watch out for the remaining 3 modules which we'll be sharing in the coming weeks.
There's still time to join the discussion, share your resolutions for 2020, and share evidence of action.
With the extended deadline, tomorrow (Jan 26) is the final day for submissions to this Jam. Be sure to get yours in!
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