The new year is upon us. The year is only one of many new things at Next Level Design, as we celebrate the introduction of our new Logo and site Header:
We extend a hearty thank you to all of our members who submitted logo ideas. We asked for input in hopes of finding a logo to use on images and perhaps shirts, and came away with far more ideas than anticipated. Ultimately we fell in love with one of the logo's shared by @no god anywhere. We put it with text designed by @MultiLockOn, and it made for the perfect combination. To match it, we're also unveiling a new Weekly Update Header, which you've now seen, lol.
But before we get too carried away with talking about what's new and what's to come, let's celebrate what's already has been. We look back to the week that was...
*Note: Clicking an image below will bring you directly to the content.
This 2v2 map set in a crash site was an unexpected last minute submission to the Forgehub contest.
In Chapter 5 the subject was Deterrents. This week the focus turns to its counterpart - Incentives. What tools are at our disposal to encourage players to go where we want, when we want them to?
In this article, the attention turns to 'Paths'. Three primary types of paths are covered: Linear, Forked, and Spiderweb. A basic description of each is provided, along with examples. Read more at the link provided below.
This video breaks down the elements that set the level design of CrossCode apart from other similar top-down games. Some of the factors covered include the games innovative approach to height variation and pathing.
Designers are tasked with improving something about their design choices or about themselves as designers.
a Dev Blog was published, highlighting recent changes on the site, and a preview of something that's in the pipeline. We wrap up with a couple of interesting links for level designers.
Looking for a tool to help with planning your levels before building the 'in engine'? SketchUp may be just what you're looking for.
Wrapping up this section, as usual, with a link to our Twitter Thread, where we share level design and game design content from the social media platform. This week we collected around 180 tweets (oh my!)
And want to give special attention to Vyn, who's been doing an every day challenge for nearly a month now. Definitely you should give a follow on Twitter if you're not already following.
You have just a couple days remaining to share your submissions to our December Challenge
Bregov by Slimek and KlixX
The Mapcore Exotic Places CS:GO Mapping Contest is less than a month away, and things are heating up. Here's a promising submission to keep your eye on.
The Jump Jam continues to hop along. Prepare for your leap to completion by the scheduled end date of January 19th. Try to find it in your heart to forgive me for the terrible puns. Here's a screenshot of a map in progress by Greenwood.
To our newest members, we say - Welcome! We're glad you found us.
Interested in joining Next Level Design? Use the links below to get involved.
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