*Note: Clicking an image below will bring you directly to the content.
This weeks chapter looks at how you can stand out from the crowd and grab the attention that your game or level deserves.
What is gunplay, and what makes for 'good' gunplay? This article asks us to think more deeply about these questions. It offers a breakdown of the mechanics of gunplay, and the impacts of various approaches, such as Projectiles vs Hitscan.
When the creator of Lara Croft and Tomb Raider starts talking about how to design for Action Adventure Games, we would all be wise to listen. In today's featured article, Toby Gard does just that. Read his insight into designing for the genre.
This video takes a look at why Celeste feels satisfying to players of all skill levels, and how the mechanics are designed to facilitate this.
Design something specifically for a military simulation game, and share it with us - It can be a gun model, a playable level, concept art, or anything else you feel relates to this subject.
To our newest members, we say - Welcome! We're glad you found us.
Interested in joining Next Level Design? Use the links below to Learn, Grow, Share, and Connect with like-minded lovers of game design and level design.
Follow Next Level Design
Join the Forum: http://www.nextleveldesign.org/index.php?/register/
Follow us on Twitter: https://twitter.com/NextLevelDesig2
Discuss on Discord: https://t.co/hkxwVml0Dp