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A 2v2 deathmatch level made with Halo 5's Forge; a collaboration between Buddy and Box. "Box designed the level and had the idea with the broken Wild West town, however wasn't able to properly finish the map and was about to give up on it, so I redeveloped the theme and breathed life into it."
The top 3 in the Forgehub 2v2 Contest Boogaloo have been announced. Read the article to see the winners.
We have another learning opportunity from the community to share with you. This opportunity is heavily focused on community interaction and feedback. It offers a great chance to connect with like minded people, share your work, and learn from one another.
5 new items are downloadable free of charge. Check them out, and get them while you can.
What is the overarching goal/s of your level? What about each section of the level? This chapter discusses the importance of having that depth of understanding, and how to set and follow priorities that allow you to achieve your goals for a level.
Max Pears breaks down Shape Theory in Level Design. Learn about how shapes can impact the feeling of cohesion in a game world, guide players through the world, and create an emotional experience.
100 new posts to this thread since our weekly update last week. Subjects include:
- Are level design and game design in the industry are too safe, and why?
- Philosophy, terminology, definitions
Now in the second weekend of its closed beta, we decided this promising game needs a thread of its own
Check out the recently posted 9th part of this 10 part educational series on architecture.
Check out the 200+ Tweets we've shared over the past week.
A final update for @Z_SweLL on his project, which turned out amazing
To our newest members @nova we say - Welcome! We're glad you found us.
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