We have a plethora of content for you this week, my friends, so let's get right to it.
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Simon Lund Larsen introduces 6 primary "Level Design Patterns" - Tools to create a more intuitive experience: Multiple paths, Local Fights, Collision Points, Reference Points, Defense Areas, and Risk Incentive.
This interview with Gabe Betancourt reveals some of tricks of the trade that lighting artists use. Learn about lighting game environments, Lightmaps, Indoor and Outdoor Lighting, making light work with gameplay, and get Gabe's advice.
Game Maker's Toolkit, along with designers Jakob Mikkelsen & Eskil Mohl, breaks down 'The Finish Line' from Hitman 2. Learn about their overall approach to developing levels, along with discussion on the idiosyncrasies of this specific level.
Mapcore's Exotic Places CS:GO Contest continues. Check out our thread, which includes links to all of the relevant information, along with showcasing some of the projects that are being worked on for it.
@Z_SweLL is also celebrating Blocktober on Next Level Design, starting up a Gallery that will house all of his submissions.
#Blocktober rages on on Twitter. Our dedicated thread is full to the brim with blockouts to get your creative juices flowing.
Greeting to our newest members. Thank you very much for joining Next Level Design. Our staff is here to support you, so feel free to message if we can be of assistance.
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