Some things change. Others stay the same. As we move into a new month, Next Level Design content continues to roll on. Let's take a look at what was shared during the last week.
*Note: Clicking an image below will bring you directly to the content.
The importance of playtesting cannot be overstated. Pascal Luban, veteran designer of games such as Splinter Cell and Alone in the Dark, shares his insights into how to select playtesters, and how to employ protocols to get the most out of them.
Mike Stout believes that “a game is fundamentally a conversation between a game’s designer and the game’s players.” He sets out to share his design methodology, which he calls 'Trinity' through a series of articles, of which this is the first.
DOOM helped define what the FPS genre would become. John Romero was one of the driving forces behind the game, and the genre. The man that first used the term 'deathmatch' shares his 8 rules for making his levels both look and play well.
Quasimodo is a WIP from @icyhotspartin. Built for the ForgeHub 2v2 contest, this project is currently in the polishing stage - undergoing optimization and art refinement. Many more images can be seen in the thread.
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