We had a lot of juicy content for you to sink your teeth into this week. Momma always said 'say it, don't spray it', so let's get right to the review of the week that was.
*Note: Clicking an image below will bring you directly to the content.
Our November Challenge remains open right through the end of the month. We're eager to see what you fantastically creative people have in store for us.
Check out the announcement thread:
Mike Stout considers a game mechanic "the meeting point of two design ideas: a Question the designer asks the player, and the Tools the player has for answering that question." This article explores how they interrelate with Choice Fields.
Christopher Dionne, veteran designer of the Call of Duty series and Apex Legends, explains how 'Action Blocks' were used to create the single player experience of Titanfall 2. Learn how you can use them to improve your design process.
Greetings to our fellow designers, and newest members!
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