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        • NLD Update: Week 47
        • a Chunk

          By a Chunk

          November 23
          a Chunk

          By a Chunk • November 23

          news
          NLD Update: Week 47

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           We had a lot of juicy content for you to sink your teeth into this week. Momma always said 'say it, don't spray it', so let's get right to the review of the week that was.

          *Note: Clicking an image below will bring you directly to the content.

           

           

           Contests:

          Our November Challenge remains open right through the end of the month.  We're eager to see what you fantastically creative people have in store for us.

          Check out the announcement thread: 

           

           

          Articles:

          Where are the key locations on this map? Where do I find my favorite weapon? The subject of this chapter is teaching players how to play your levels, and why this is important.

          Reaching Perfection, Chapter 2 - Knowledge is Power.jpg

           

          Mike Stout considers a game mechanic "the meeting point of two design ideas: a Question the designer asks the player, and the Tools the player has for answering that question." This article explores how they interrelate with Choice Fields.

          Trinity, Part 3 - Game Mechanics.jpg

           

          Kenneth Hullet aims to scientifically present a set of level design patterns for FPS games, and be "a resource for designers to help them understand how they are creating gameplay through their art."

          THE SCIENCE OF LEVEL DESIGN - DESIGN PATTERNS AND ANALYSIS OF PLAYER BEHAVIOR IN FIRST-PERSON SHOOTER LEVELS.jpg

           

          Christopher Dionne, veteran designer of the Call of Duty series and Apex Legends, explains how 'Action Blocks' were used to create the single player experience of Titanfall 2. Learn how you can use them to improve your design process.

          Designing Unforgettable Titanfall Single Player Levels with Action Blocks.jpg

           

           

          Forums:

          @Ii sega usa ii shares a 2 part series on the making of GoldenEye 007 in his Vault

          Sega's Vault.jpg

           

          @JeremDem is doing 2 hour exercises to improve BSP & composition skill. He shared this recent one in WAYWO.

          jeremdem.jpg

           

          Also in WAYWO, @Westin lets us see an old sketch of 'With Love', one of his current WIP's.

          westin.thumb.jpg.e15dead06fba6de3e3d9caee9ded4c32.jpg

           

          Continuing to roll out content from The Architectural Imagination, this week we've posted the video materials from Module 3: Hegel and Architectural History

          harvard-architectural-imagination.png

           

          Catch up on level design tweets from the last week in our Twitter Thread

          twitter.jpg

           

           

          New Members:

          Greetings to our fellow designers, and newest members!

           

          @drigax

          @yy83126

           

           

          Follow Next Level Design

          Join the Forum: http://www.nextleveldesign.org/index.php?/register/

          Follow us on Twitter: https://twitter.com/NextLevelDesig2

          Discuss on Discord: https://t.co/hkxwVml0Dp

          • nld update

          Article Preview: Week 47 brought us articles on teaching players, game mechanics, level design patterns, and Action Blocks. From the forums, educational videos, WIP's and a Twitter review.
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