As many of us celebrate the holiday season, at NLD we celebrate all that was shared here during the previous week. Grab some eggnog and settle in...
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This week Westin posted up another submission for the Forgehub 2v2 contest. With Love is set in the French Riviera. Oui, oui, mon petit chou! 😍
In this weeks chapter, Ray Benefield introduces us to deterrents, which can be loosely defined as 'stuff that discourages players from doing something'.
"A Ramp is a pattern of increases and decreases to Intensity over the course of a game segment, created with the purpose of achieving a desired balance between Intensity and Rest." Read more at the link.
Titanfall's biggest accomplishment is unifying all of the game’s systems to incentivize one core feeling: speed. Abhishek Iyer looks at how Titanfall 2 uses all the weapons in its game design arsenal to make being a pilot feel so fast.
In this DevLog, the maker of Super Cat Tales 2 offers an explanation and demonstration of his process for creating platformer levels. Steps covered include sketching, creating assets, developing structure, placing enemies and items, and more.
You still have until January 6th to get your submissions in, but we strongly recommend you think ahead and get them in early rather than waiting until the last minute.
To our newest members, we say - Welcome! We're glad you found us.
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