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level design
Level Design Histories and Futures - Robert Yang
game design
Hideo Kojima and The Art of Meaningful Game Mechanics - RagnarRox
level design
The Metrics of Space: Molecule Design - Luke McMillan, Nassib Azar
level design
The Environmental Design of Resident Evil - Sam Spyrison
level design
The Story of Mirage - 3kliksphilip
level design
The Metrics of Space: Tactical Level Design - Luke McMillan
level design
Level Design: Building a Scenario - Jeff Harper
level design
Gaming's High Ground - Gavin Hollibone
level design
Interview with Halo: CE Level Designer - Hardy Lebel
level design
Level Design: Challenges in InnerSpace - Jeff Harper
game design
Hitchhiker's Guide to Rapid Prototypes! - Mark Barrett
level design
Traversal Level Design Principles - Travis Hoffstetter
level design
Level Design: Tricks of the Trade - Jonathon Wilson
game design
Bad Game Design: (some) NES Games - Snoman Gaming
level design
Making Better Hallways - Travis Hoffstetter
game design
A Look at Negative Space within Video Games - Amr Al-Aaser
game design
What are loops in game design? - Gigity McD
game design
The Art & Science of Pacing and Sequencing Combat Encounters - Travis Hoffstetter
game design
Game Balance Concepts - Ian Schreiber
level design
Designing Better Levels Through Human Survival Instincts - Christopher W. Totten
misc
Video Games VS. IQ Tests - Gamedenker
level design
Designing for Flow - Eric Grossman
level design
Against Best Practices - Andrew Yoder
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