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How to make great levels in Nintendo's Mario Maker - Leigh Alexander
Reaching Perfection, Chapter 17: Color Contrast - Ray Benefield
NLD Update: March 15, 2020
Celeste's Multi-Purpose Level Design - Skarfelt
Gunplay - Westin Koessel
Reaching Perfection, Chapter 16: Innovation - Ray Benefield
NLD Update: March 8, 2020
NLD Challenge - March 2020: War Games
Why Are Games So Hard To Balance? - Adam Millard
Mario Maker Workshop
Reaching Perfection, Chapter 15: Purpose - Ray Benefield
Forgehub 2v2 Map Contest Results
NLD Update: February 29, 2020
Level Design in Hitman: Guiding Players in a Non-Linear Sandbox - Mette Poedenphant Andersen & Jacob Mikkelsen
Gold Pro Mod Arena - Halo: Reach
Diabotical - Beta
Making Games That Stand Out and Survive - Nick Popovich
Reaching Perfection, Chapter 14: Essence - Ray Benefield
NLD Update: February 22, 2020
How the Uncharted games implement player navigation - Abhishek Iyer
The Brilliant Design of Left 4 Dead - Core Ideas
Reaching Perfection, Chapter 13: Area Introduction - Ray Benefield
NLD Update: February 15, 2020
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