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  3. It is actually how I play in general. I only use the lock for camera corrections because I play max sense in it. But I play to roll through everything and 180 strike people with clubs. Also it is incredibly useful in pvp because you can essentially bait people into thinking it is clear to attack you just for you to aim at them in the last second and pancake their ass.
  4. @DirtyEffinHippy I didn't play it at first when it came out and honestly when I played thru DAO, I stopped playing… https://t.co/txudBh8NFb

  5. @DirtyEffinHippy YYESSS. I REALLY like DA2. <3

  6. I challenge everyone here to do a non lock on play through of ds, you might find it to be more engaging like i do, it can change how you approach certain obstacles and changes the game quite alot. Like those knights with capes inside the first bell tower church, they can back stab you if you try running away, and since you can't lock on and simply back step attacks, or rotate around them, you are forced to fight them head on. Just try it please, at least get to the bell gargoyles https://gamerdvr.com/gamer/soldat-duchrist/video/98820879 https://gamerdvr.com/gamer/soldat-duchrist/video/98821015 And i think it would be so cool if you could come back to the church tower later on in the game and fight the rest of the stone gargoyles, there is like 8 of them left, it's my favorite boss fight in the game possibly
  7. Manus is one of the funnest fights in Dark Souls chunk. Enjoy Dark Souls 2 is the only Dark Souls game that actually gives you unique items in ng+ and it will have different items for each ng+ you do. Some stores even start carrying things that are difficult to get in the first playthrough. There are items you can use at bonfires to do this for individual areas.
  8. 1) I realized my Maya student license has expired, looks like I'm going FULL BLOWN Blender guru let's go.

    2) I spi… https://t.co/xWFJ29TJAG

  9. Now I'm no vet, but I just took one of the most fun and painless design tests ever. Professional, responsive, and v… https://t.co/rdkF6FzLaQ

  10. RT @vectorpoem: FB and Twitter are grappling, both ineffectually but in different ways, with the fundamental conflict between being a for-p…

  11. RT @RottenPapi: MARSHAL ARE YOU GOOD????? https://t.co/KuaySLKadn

  12. @littlecharhar :'( Well, fingies crossed!!! I just googled hard drive beep noises and there's already a slew of tut… https://t.co/1Hrf0gkmr2

  13. RT @Burrito_Tim: @_alexeykalinin https://t.co/bun2wXqcZ3

  14. RT @IdiotsIndustry: We had the pleasure to sit down with @thetedex (Junior Level Designer at Ubisoft Barcelona) to chat about all things ga…

  15. @joewintergreen With color blindness options with a preferences on boot with an option to not show like almost ever… https://t.co/hZ5y6G48SV

  16. @littlecharhar OH NO... Like, BROKE BROKE or unable to be recognized by a comp?? :'(

  17. @joewintergreen I think how tucked away all the UI is for UE is what pushes me away. You have to sorta know every l… https://t.co/YIiiJih3mI

  18. Just... Take a look at this thread. And people freaking WONDER why I'm absolutely SLEEPING on UE5. The SDK for S2 i… https://t.co/fA3oM5WEcW

  19. I simultaneously hate and love this meme. Thanks 🤣 https://t.co/bYMlMXyx44

  20. Not to get into semantics, but I think it's extremely revelvant here.... What are emotions, and is our way of defining them accurate? It seems to me they are complex, yet fluid, psychological states. States that are triggered by internal or extrenal stimuli, states that are not fully understood or defined by humans simple rudimentary verbal/written language. In my opinion, emotions transcend our verbal/written form of communication and are our bodies way of communicating with itself. With this belief, it makes your question very hard to answer because emotions themselves are a big question mark.... It is clear however that extrenal stimuli effect emotional states, and thus there is no question that a game( a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.) as a stimuli can cause an extremely diverse set of emotional reactions in humans.
  21. "And HALO’s use of reusable environments in the place of idiosyncratic puzzle-driven levels brings architecture to the fore, as it is used to for three purposes: to establish a sense of place, to tell a piece of the storyline in a visual format and to provide a physical platform for the gameplay experience. In this, the game’s architecture is asked to fulfill a role similar to that played by the cathedrals of the medieval period, buildings which were expected to tell a story as well as serving a purpose. That the architecture of HALO is more ethereal than that of the cathedral and that it serves more mundane ends does not lesson the similarity of the usage. Indeed, there are devotees of pure materialism who might reasonably insist that the game’s ultimate object of temporal amusement is more concrete than the cathedral’s purposeful glorification of a trans-temporal sky deity." https://www.amazon.com/Halo-Effect-Unauthorized-Successful-Video/dp/1933771119/ref=pd_bbs_sr_3/102-9331982-9775369?ie=UTF8&s=books&qid=1176709259&sr=8-3 Thought this was interesting, given the recent discussion surrounding performance art and poetry and their relation to the experience of an artistically integrated game world. The essay is pretty long, but has a lot of good historical details in it. I caution the zealous embrace of the Wagnerian aspects, since it's important to realize that games are games, first and foremost - and that no art can ever be totally transcendent in the manner he describes. But man, games sure are useful for telling stories with. And definitely can elicit emotions, depending on what situation they put you in. And how invested you are in that situation. You can't elicit any strong emotion from someone's experience of gameplay if they haven't already bought in to your setting, and the context/system of gameplay. Can you imagine how much more stressful a game of CoD would be if every life cost you $5? How much more would be on the line for the average player, financially and emotionally? Take a hint from another luck-based game; high-stakes poker is probably the most stressful game you can play. No one's really gone and done that with an FPS yet. (Maybe Wall Street comes close for a few...) But that's only two, maybe three emotions: fear, anger, and elation. I don't think stress is an emotion - just the overwhelming experience of many different motivations and value-pursuits at the same time. My question: can a game elicit any strong emotions other than the three I listed above? And can those other emotions be experienced as the primary result of gameplay, rather than as a result of the artistic direction, music, storyline?
  22. Yesterday
  23. @mrschief7 fuuuggggg

  24. Has anyone even made a BTB map at a motorsport circuit? Why hasn't anyone made a BTB map at a motorsport circuit? Is it the damn object count/framerate?
  25. Here is a goofy little way of describing the difference between 2v2 and BTB. 2v2 is a simple 1-2 page poem. BTB is an epic poem. @Westin I will describe the ratio difference between 2v2 and btb. I'll use the the golden ratio to make it simpler to understand. Say 2v2 is 1, 1, 2, 3 Btb is 1, 1, 2, 3, 5, 8, 13, 21, 34. Basically, the micro remains unchanged for the smaller scale encounter but it is expanded upon to a greater degree in btb. Most btb maps suffer from what salty say's because they are not properly expanding upon the micro and they just inflate the 1,1,2,3 in size. Hope that makes sense. Made this really quick.
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