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  1. Today
  2. Yesterday
  3. This Diabotical editor has me thinking like a mad man with this object rotation. I thought that I had to calculate the object angles through vector geometry because of how unintuitive it is until I realized that I could just copy/paste them from Dodecahedron in Halo 5. Time to boot up the xbone!
  4. Last week
  5. Found these overheads of two 1 hour maps I did over a year ago. I came across them when digging through stuff for Blocktober, so here they are.
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