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Posted (edited)

My level design Case Study 04:
Recreating «Shoot House» map from call of duty: Modern warfare


Tool used:
- Blocking out: Rhino v6
- Walk-through and playtest: Unreal 4.25
(Note: some probs are taken from «POLYGON- BattleRoyalePack» asset)

ViewCapture_20200728_115851AM.thumb.jpg.015c67c3e42a1a888c92b5dc4b05c1b6.jpg

 

111.thumb.jpg.60010912aa2f7260d845effd208e9baf.jpg222.thumb.jpg.d0d03c8b45719b4a344c64d4e64ca526.jpg

 

 

 

More images:
artstation.com/artwork/VgJYPR

 

Reference:
https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House

Edited by Amin Montazeri

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