FatkidForger 178 Posted September 19, 2020 Share Posted September 19, 2020 Starting a thread for topdowns. I'll just start with this old one but I'll post more as and when. Feel free to share your own. 🙂  a Chunk 1 Quote I got a list, here's the order of my list that it's in It goes Purely, Salty, SoulFlame then Multi Slaphead The Square God, Gaza, Box, X and Icy Link to post Share on other sites
S0UL FLAME 766 Posted September 19, 2020 Share Posted September 19, 2020 Does this count? FatkidForger, a Chunk and Soldat Du Christ 2 1 Quote Link to post Share on other sites
FatkidForger 178 Posted September 19, 2020 Author Share Posted September 19, 2020 (edited) 8 hours ago, S0UL FLAME said: Does this count?  IT RETURNS! Edited September 19, 2020 by Fatkid Forger Quote I got a list, here's the order of my list that it's in It goes Purely, Salty, SoulFlame then Multi Slaphead The Square God, Gaza, Box, X and Icy Link to post Share on other sites
Xzamplez 204 Posted October 24, 2020 Share Posted October 24, 2020 Soldat Du Christ, a Chunk and FatkidForger 2 1 Quote Link to post Share on other sites
a Chunk 1,433 Posted October 24, 2020 Share Posted October 24, 2020 Found these overheads of two 1 hour maps I did over a year ago. I came across them when digging through stuff for Blocktober, so here they are. Â FatkidForger and Soldat Du Christ 2 Quote Link to post Share on other sites
RedZombie18 6 Posted January 15 Share Posted January 15 Been working on a CS:GO Wingman (2v2) map on and off with a friend since March. I think it's been pretty neat seeing the top down/layout change over time like this. Here's version 2, 10 and 16 of the level's layout. MultiLockOn, Kantalope, FatkidForger and 1 other 3 1 Quote Link to post Share on other sites
Kantalope 415 Posted January 15 Share Posted January 15 23 minutes ago, RedZombie18 said: Been working on a CS:GO Wingman (2v2) map on and off with a friend since March. I think it's been pretty neat seeing the top down/layout change over time like this. Here's version 2, 10 and 16 of the level's layout. I always forget that there's so much iteration in level design because of how slow I am to changing things lol. I gotta get my map Treatment ready for testing again, dang it! Quote Link to post Share on other sites
RedZombie18 6 Posted January 16 Share Posted January 16 6 hours ago, Kantalope said: I always forget that there's so much iteration in level design because of how slow I am to changing things lol. I gotta get my map Treatment ready for testing again, dang it! Yeah, so much iteration! This isn't the most recent version of the layout that has almost the entire right side missing. a Chunk and Kantalope 2 Quote Link to post Share on other sites
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