Soldat Du Christ 1,498 Posted September 22, 2020 Share Posted September 22, 2020 (edited) V I C T O R I A N V 1.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2236306765 Set among the crossroads of the 1830s Industrial Revolution! Civility & Industry clash in this glorious theme park of Architecture & Landmarks! This map was built from the ground up for a Balenced & Competitive 5v5 Experience, a challenge for myself, and a challenge to the CSGO Community to re-think what a Defuse map has the potential to be. Edited November 13, 2020 by Soldat Du Christ a Chunk, Kantalope, Amin Montazeri and 2 others 2 2 1 Quote Link to post Share on other sites
Westin 1,133 Posted September 23, 2020 Share Posted September 23, 2020 temp Quote Link to post Share on other sites
FatkidForger 169 Posted September 27, 2020 Share Posted September 27, 2020 (edited) I remember the H5 version, looks sick, why is it orange? Edited September 27, 2020 by Fatkid Forger Soldat Du Christ 1 Quote I got a list, here's the order of my list that it's in It goes Purely, Salty, SoulFlame then Multi Slaphead The Square God, Gaza, Box, X and Icy Link to post Share on other sites
Soldat Du Christ 1,498 Posted September 27, 2020 Author Share Posted September 27, 2020 10 minutes ago, Fatkid Forger said: I remember the H5 version, looks sick, why is it orange? Dev textures, not sure if i'll ever put time into texturing and detailing everything Quote Link to post Share on other sites
FatkidForger 169 Posted September 27, 2020 Share Posted September 27, 2020 16 minutes ago, Soldat Du Christ said: Dev textures, not sure if i'll ever put time into texturing and detailing everything True, not entirely sure how CS map making works still but that makes enough sense to me. Which do u think is better to create in and design for outta h5 and cs? Soldat Du Christ 1 Quote I got a list, here's the order of my list that it's in It goes Purely, Salty, SoulFlame then Multi Slaphead The Square God, Gaza, Box, X and Icy Link to post Share on other sites
Soldat Du Christ 1,498 Posted September 27, 2020 Author Share Posted September 27, 2020 5 hours ago, Fatkid Forger said: True, not entirely sure how CS map making works still but that makes enough sense to me. Which do u think is better to create in and design for outta h5 and cs? Good question, they both have their pros and cons. In halo you have some room to breath so far as how much sloppiness you can get away with, recharging health and the ability to move and shoot accurately. However if you are designing for slayer, with no objective to apply pressure, you have to design maps in such a way where players are empowered to apply the pressure themselves and not be punished for it. Designing for cs was nice not having to worry as much about camping, the objective requiring one team to push forward even by brute force. But the 1 tap ttk is something i hated designing around, geometry has to be pixel perfect because players can abuse a sliver of a crack in the wall or something like that im not sure which is more difficult, haven't design for csgo nearly as long Amin Montazeri, FatkidForger and a Chunk 2 1 Quote Link to post Share on other sites
Amin Montazeri 50 Posted November 23, 2020 Share Posted November 23, 2020 What a strategic map! well done 👌🏻 The bombsite on the bridge has extremely few covers for T team though! I recommend seeing and playing "Aztek" map (unfortunately removed from CS:GO), one of its bombsite is similar to your design but LOS blockers do their job very well! a Chunk and Soldat Du Christ 2 Quote Link to post Share on other sites
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