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Hello everybody, this is going to be my first map post to the site so I'm pretty excited about it. I have been making maps for many games including halo for about 8 years now but I'm always looking to improve my skill. As for the map itself, It doesn't correlate to a certain location but rather is inspired by the Neo D.C.  structures that are portrayed in Ion Fury, a great old school shooter that dropped a few months ago. I always believe I can make good layouts, spawns and objective placements however I always felt my artistic drive with mapping has always been somewhat tame. With this map I aim to create not only a fun map this time around but have it also be visually appealing to the player. I can never seem to have a good simplistic style or a consistently highly detailed theme so I plan to have a balance of some sort. As for what is in store in terms of layout, this map will contain a much larger play space in terms of sightlines, with lost of indoor CQC sections sprinkled throughout, with a dash of height thrown into the mix. (Hence the name) While I just started work today and am nowhere near done, I will try to consistently update this post with its progress. images will be add later when its in a more complete state. I hope I can live up to not only my own expectations but also of you guys too, so stay tuned!

Edited by Cheese Nibbla
clarity/mistyped
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1 hour ago, Cheese Nibbla said:

I always believe I can make good layouts, spawns and objective placements however I always felt my artistic drive with mapping has always been somewhat tame. I can never seem to have a good simplistic style or a consistently highly detailed theme

You and me both...

Really looking forward to this.  What game are you building it in/for?

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Halo 5. To elaborate more on the layout, I'm going to try and make something that would work really well for  oddball and CTF specifically. Like I said, plenty of long range sightlines but with a focus on CQC combat. I've also chosen the default railgun as the map's power weapon, to try and deviate from always having a sniper.

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Update: I have decided that I'm going to start this from scratch. While I have improved the overall look of the map, holding myself to a specific theme has restricted my creative freedom and as a result I dislike the current layout. It is too large to rework so atm all I plan on doing is restarting from square 1, but this time I'm not going to hold myself to a theme.

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  • 4 weeks later...

Hello everybody, I know its been a while since I've posted something on this thread so I feel I needed to clarify things.

 

I dropped work on this project because of several reasons, most notably my mental health. I have been struggling a lot these past few weeks and I just decided that I will never be happy with the map if I'm not. However it has been a few weeks and I am starting to feel somewhat better. I am resuming work on this map and going blockout to continue. I will try to be more transparent as time goes on when I decide to take breaks or not. I also have fleshed out a lot of new ideas over my break so I'll see how it goes.

 

I hope everyone can be understanding of my condition currently and I plan to release the first blockout version of this map before the end of the month.

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