Bert 539 #1 Posted September 25, 2020 (edited) This project is abandoned. All other posts are before work stopped on this map. Edited January 6, 2022 by Cheese Nibbla icyhot, Xzamplez, Soldat Du Christ and 2 others 5 Share this post Link to post
a Chunk 2,704 #2 Posted September 25, 2020 1 hour ago, Cheese Nibbla said: I always believe I can make good layouts, spawns and objective placements however I always felt my artistic drive with mapping has always been somewhat tame. I can never seem to have a good simplistic style or a consistently highly detailed theme You and me both... Really looking forward to this. What game are you building it in/for? Share this post Link to post
Bert 539 #3 Posted September 25, 2020 Halo 5. To elaborate more on the layout, I'm going to try and make something that would work really well for oddball and CTF specifically. Like I said, plenty of long range sightlines but with a focus on CQC combat. I've also chosen the default railgun as the map's power weapon, to try and deviate from always having a sniper. Share this post Link to post
Bert 539 #4 Posted September 30, 2020 Update: I have decided that I'm going to start this from scratch. While I have improved the overall look of the map, holding myself to a specific theme has restricted my creative freedom and as a result I dislike the current layout. It is too large to rework so atm all I plan on doing is restarting from square 1, but this time I'm not going to hold myself to a theme. icyhot and a Chunk 2 Share this post Link to post
Bert 539 #5 Posted October 23, 2020 Hello everybody, I know its been a while since I've posted something on this thread so I feel I needed to clarify things. I dropped work on this project because of several reasons, most notably my mental health. I have been struggling a lot these past few weeks and I just decided that I will never be happy with the map if I'm not. However it has been a few weeks and I am starting to feel somewhat better. I am resuming work on this map and going blockout to continue. I will try to be more transparent as time goes on when I decide to take breaks or not. I also have fleshed out a lot of new ideas over my break so I'll see how it goes. I hope everyone can be understanding of my condition currently and I plan to release the first blockout version of this map before the end of the month. a Chunk 1 Share this post Link to post
a Chunk 2,704 #6 Posted October 23, 2020 No worries man. Your well being is way more important than any level you might ever create. I have a great appreciation for the fact that you seem to have your priorities straight. Kudos to you. Share this post Link to post
Bert 539 #7 Posted October 26, 2020 An update on the progress: The first version of the layout is almost complete. Been trying to spice it up with a lot of long range sight lines and weird jumps. Photos to come soon a Chunk 1 Share this post Link to post
Bert 539 #8 Posted October 29, 2020 Final update before launch. I'm about 3/4s done and will be releasing the playable version in the next couple of days along with a plethora of photos. Feedback and criticism is always welcomed, as long as its helpful or informative. (Something like maybe certain sightlines or weapon spawns, not just "I don't like this section".) While I have greatly strayed from the maps' original artistic style I still believe it will provide an enjoyable experience. FatkidForger and a Chunk 2 Share this post Link to post
Bert 539 #9 Posted November 6, 2020 Hey everybody I've got some good news. I don't plan to upload pictures till the weekend but there has been multiple play tests that went pretty well. Nothing big just a few spawn fixes and slight changes to the layout. This map has strayed greatly from my original vision but I didn't wanna give up and start something new. I'm glad that i've made progress on this map so far. a Chunk 1 Share this post Link to post
Bert 539 #10 Posted August 8, 2021 I'd Like to end this topic by simply apologizing for wasting everyone's time. This project was eventually finished and in a playable state, and it was somewhat fun to play in my eyes it was a colossal failure in terms of my original goal. The map was simply to large in scale and as a result the art style suffered. Obviously I've since moved on and I have had a bit of a rollercoaster of emotions these past few months and I have been juggling a job and my education, Focusing more on those since after this disappointment I somewhat lost the drive I once had to map. I've since deleted the map and moved on, but recently after all these months I've gotten the urge to map once more, and I definitely plan on doing so at sometime. Don't know what game it will be for next but I'm much happier right now then before, its just a matter of time when I get my next idea. Anyways, once again I'm sorry for fucking off for almost half a year and I hope that the next map will be more to not just my standards, but to also the website's. Share this post Link to post
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