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Posted (edited)

@Box_Hoesdo you remember when i painted controllers? I think I painted a few for some kids at school too, but I think it was middle school. This may be back before I was taping Reach power weapon times to my desk

 

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Edited by JB_
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Posted (edited)
9 hours ago, Soldat Du Christ said:

YAAAAAAWN.. unreal engine 5 is a snooze fest, laaaaame, Unity is better. show me something next gen for once /s XD

BRO... I thought nanite was on the entire time. dude doesn't turn it on until 4:05... so many ppl were like this top youtube comment

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Edited by JB_
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3 hours ago, JB_ said:

BRO... I thought nanite was on the entire time. dude doesn't turn it on until 4:05... so many ppl were like this top youtube comment

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for real, it really is a next gen leap, im just worried about how this feature interacts with the larger scope of things. usually when something this revolutionary is introduced, lots of previous tools/ workflows/ and general frames of thought become incompatable or un optimised, guess well see how things go

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3 hours ago, JB_ said:

BRO... I thought nanite was on the entire time. dude doesn't turn it on until 4:05... so many ppl were like this top youtube comment

ddfe98d934e9c5913d8cccb687e17986.png

To me this video did show off the SHEER power of the new tech that most videos didn't. 

 

@Soldat Du Christ So the demo Epic gives you to fly around is EXTREMELY BIG(I am talking GTA BIG) and the map can scale even larger with EXTREMELY HIGH DETAIL. Now its in early testing of course. So depending on your PC setup it can run kinda MEH. But I have seen the demo run on a good computer also and it is smooth

 

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FYI, we will be testing out some changes to the sites appearance and structure over the coming months.  So don't freak out if/when you see things changing.  Some of the things being discussed: removal of the chatbox and the article slider on the main forums index. Reorganization of the forum structure (ie: creating, deleting, combining, renaming forums and subforums).  We are always open to feedback and suggestions (though I obviously can't guarantee we will act on all suggestions, they will certainly be given consideration), so feel free at any time to let us know what you think about the changes, or what you'd like to see.

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Posted (edited)
12 minutes ago, a Chunk said:

Problem? Question?

problem. it started at like 83mb, then went to like 63, then 48, now its here...

 

 

NOW ITS EVEN LOWER at 251.39kb... is it like per person? am I running out of cloud storage for my posts? do you guys have more cloud storage than me?  e12e2ca7a818c3019e659fa464d739eb.png

 

 

it actually sounds like you could make it into a useful mechanic. we each get a set amount of posts here a week and if we dont use those posts to show off our Work in progress, we lose it. And if we use those posts to post shitposts, time spent even better. /s

 

joke of course. 

Edited by JB_
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Posted (edited)
2 hours ago, Soldat Du Christ said:

you should delete your old attachments, that will free up some space 

how do u mean? like delete previous posts with files?

 

I just tried deleting a few that I "think" were attachment and it didn't change it. Guess I gotta stop shit posting for a while guys or at least only use links now

Edited by JB_
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1 hour ago, JB_ said:

problem. it started at like 83mb, then went to like 63, then 48, now its here...

 

 

NOW ITS EVEN LOWER at 251.39kb... is it like per person? am I running out of cloud storage for my posts? do you guys have more cloud storage than me?  e12e2ca7a818c3019e659fa464d739eb.png

 

 

it actually sounds like you could make it into a useful mechanic. we each get a set amount of posts here a week and if we dont use those posts to show off our Work in progress, we lose it. And if we use those posts to post shitposts, time spent even better. /s

 

joke of course. 

Hmm...

Could have sworn I set it to unlimited, but it’s possible I’m mistaken, the options and/or defaults  changed with an update, or that there’s a limit even if it’s set to unlimited. 
I will look into when I get a chance. 

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