Recommended Posts

3 hours ago, Soldat Du Christ said:

Yeah, still they said in a devlog somewhere they where trying to capture the same spirit of the first game with reach, and i think that was communicated pretty clearly with the delivery of the first level

 

Oh man just remembering that bit where you and jorge go into the dark room and he shuts the door and the music is building up and you think an invisable elite is going to jump out at some point, that was soooo good, such great delivery. One of my more memorable moments playing the campaign

Yeah, and the way they did that was by making the Covenant less human and more feral/convicted. Check back on those Vidocs to see how they decided to take English away from the Elites and Brutes.

Share this post


Link to post
Share on other sites

Hello there ! 

It's been a while since my previous post in there, I am currently working my BSP & composition skill , to make it I decide to do  2h exercises. 

How it work, I take a photo/paint/concept art and I make a blockout with it. 

 

Here are two snap shot : Paint 01 is the first version, and in the 02 is an iteration.

 

Paint_01.jpg

Paint_02.jpg

Edited by JeremDem

Share this post


Link to post
Share on other sites
18 hours ago, Soldat Du Christ said:

 

Lol I love watching noobs get destroyed because they want to move around. When the game is done, there’s usually an indentation in the ground from me slowly eroding it over time in prone. And Claymores dance around me.

Share this post


Link to post
Share on other sites

@SaltyKoalaBear

 

4 hours ago, Boyo said:

Panic Attack and Wildfire were revolutionary in regards to 5v5/6v6 gameplay.  Reach had a decent heavies map where Wraiths moved along streets below and infantry had routes above that was a pretty good map.  

There were so many more maps that were good though.  There was one that had a purple Lift up to the top of an octagon elevated bridge with two ramps leading up to it.  Can’t remmeber the name but it was good map.  @a Chunk salty?

https://teambeyond.net/forum/topic/17952-classic-halo-esports-and-hcs-grassroots-2019-discussion-thread/?do=findComment&comment=1065256

 

Speaking of Gods...  You have an admirer.

Share this post


Link to post
Share on other sites
17 minutes ago, S0UL FLAME said:

 

Triangle shape huh. Interesting.

 

Best things come in t h r e e s .


Twitter: https://twitter.com/Jack0Knife
Artstation: https://www.artstation.com/jackknife
Linkedin: https://www.linkedin.com/in/charles-kucharzak/
'Folio: https://www.ck-ld.com/

"Art is the process of assigning meaning." - Unknown

Share this post


Link to post
Share on other sites
18 hours ago, a Chunk said:

That map lawl what a hot pile of normalancy. Halo 4 was the dark ages of my forge life.  I wish not to remember it's existence. 

Share this post


Link to post
Share on other sites
10 hours ago, S0UL FLAME said:

 

Triangle shape huh. Interesting.

His Forerunner map uses the same fidget-spinner layout motif, same gently curved mega lanes as well, which can also be found on Moondance. @Westin your hand is showing 😛

Share this post


Link to post
Share on other sites
40 minutes ago, SaltyKoalaBear said:

That map lawl what a hot pile of normalancy. Halo 4 was the dark ages of my forge life.  I wish not to remember it's existence. 

 

Yeah, the map was fine.  It's interesting to hear his list of the best forge maps of Halo 4.  I'm pretty sure I know who that is too.

Share this post


Link to post
Share on other sites
1 hour ago, icyhotspartin said:

His Forerunner map uses the same fidget-spinner layout motif, same gently curved mega lanes as well, which can also be found on Moondance. @Westin your hand is showing 😛

no

Share this post


Link to post
Share on other sites
44 minutes ago, Westin said:

no

kinda

Forerunner rocket room is bracketed by the two gently curved hallways connected by tele, and which open up onto the exterior 'landing pad' to serve as the third edge of the triangle. That shape is pretty similar to what you have in the left side of that sketch. Moondance has the curved hallway with the chandeliers up top.

 

Share this post


Link to post
Share on other sites
On 11/18/2019 at 12:01 PM, JeremDem said:

Hello there ! 

It's been a while since my previous post in there, I am currently working my BSP & composition skill , to make it I decide to do  2h exercises. 

How it work, I take a photo/paint/concept art and I make a blockout with it. 

 

Here are two snap shot : Paint 01 is the first version, and in the 02 is an iteration.

 

Paint_01.jpg

Paint_02.jpg

Here is the final !  

VillageScene.jpg

Share this post


Link to post
Share on other sites
17 hours ago, icyhotspartin said:

kinda

Forerunner rocket room is bracketed by the two gently curved hallways connected by tele, and which open up onto the exterior 'landing pad' to serve as the third edge of the triangle. That shape is pretty similar to what you have in the left side of that sketch. Moondance has the curved hallway with the chandeliers up top.

 

no

Share this post


Link to post
Share on other sites

oh my god, I totally forgot to mention this re. reach mouse and key aiming - it is completely impossible to drive vehicles other than the wraith with mouse and keys. Impossible. Terrible. Awful. Just use a 360 usb controller, it will save you a lot of stress.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.