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These are my maps

Zero Khan

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Unreal engine 1's BSP is the worst nightmare of all time. No matter what you do, your map is going to suffer from BSP holes and invisible walls. I don't know what math is behind it, but it's full of errors.


RGB was an attempt to make a map that is literally the color wheel itself.


I never made a map with a blockout first. That's one thing that I have to change. All my maps up to now were following the "I want to make a deathmatch map" philosophy were the only rule is to make something with many paths.

Edited by Zero Khan
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