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Map Making - Part 1 (Gameplay)

  • Getting Started
  • Add Player Spawn Locations
  • Test Player Spawn
  • Add Weapon Spawners
  • Adding Jump Pads
 
  • Getting Started
  • Viewport Navigation
  • Build a Bridge
  • Fixing Mistakes
  • Subtract a Tunnel
  • Full Build
  • Add Decorative Details
  • Duplicating Detail
  • Build and Test

 

 

 

Map Making - Part 3 (CTF)

  • Getting Started
  • Add a CTF Flag
  • Create the Opposing Base
  • Full Build
  • Customize the Base for Team Gameplay
  • Assign Team to Player Start
  • Applying Color
  • Apply Color to the Rest of the Map

 

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Content Browser

  • Accessing the Content Browser
  • Content Browser Topics
  • Adding Assets
  • Deleting Assets
  • Common Actions
  • Asset Actions
  • Reference Handling
  • Asset Management
  • Drag and Drop Actor Creation
  • Real-Time Rendered Thumnail Previews


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Collections

  • Creating Collections
  • Collection Types
  • Adding Asset References to Collections
  • Removing Asset References from Collections
  • Renaming and Destroying Collections



Filtering the Content Browser

  • Adding Filters
  • Deactivating Filters
  • Removing Filters
  • Using the Recently Opened Filter
  • Filters and Multiple Content Browsers


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Migrating Assets

  • Usage

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Sources Panel In-Depth

  • Toggling the Sources Panel
  • Selecting Sources
  • Right-Click Context Menu
  • Moving and Copying


Replace References Tool
  • Using the Replace References Tool
  • Consolidating Assets
  • Saving Dirtied Packages
  • How the Replace References Tool Works
  • Best Practices
  • Limitations and Caveats

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Reference Viewer
  • Search Options
  • Context Menu Options

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Content Browser UI

  • Navigation Bar
  • Sources Panel
  • Collections Panel
  • Asset Management Area
  • Asset View
  • View Styles

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Source Control

  • Activating Source Control
  • Status Icons
  • Source Control Icons
  • Checking Out and Checking In
  • Content Hot Reloading
  • Deactivating Source Control

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Advanced Search Syntax

  • Syntax Reference
  • Special Keys
  • Strings
  • Asset Metadata
  • Legacy Behavior

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How to Create, Start and Open Your First New Project

 

 

  • Launch Unreal Project Browser
  • Choose Blueprint or C++ Template
  • Choose Settings - Desktop/Console or Mobile/Tablet
  • Choose Settings - Maximum Quality or Scalable 2D/3D
  • Choose Settings - Starter Content
  • Select a Location to Store Your Project
  • Create Project
  • Opening Your Project
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Introducing the next evolution of Unreal Online Learning
 

We’re excited to announce the official launch of new and improved Unreal Online Learning. Now it’s easier than ever to learn Unreal Engine and level up your real-time skills. Whether you’re an experienced UE artist or developer, or you’re completely new to the engine, you’ll find courses designed to help you get the most out of Unreal, at your own pace.
 


- Master a topic with curated learning paths
- Break your learning into small bites and keep track of your progress
- Stay motivated by earning points and badges as you learn
- Show off your skills and build your resume as you learn

Read the full announcement here: www.unrealengine.com/en-US/blog/introducing-the-next-evolution-of-unreal-engine-online-learning?utm_campaign=Oktopost-UE%20-%20Education&utm_content=Oktopost-twitter&utm_medium=social&utm_source=twitter&sessionInvalidated=true
 

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  • 7 months later...

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Hristo Enchev Link: https://twitter.com/mrtapa

 

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Unreal Engine Docs Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/index.html

 

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This presentation will be presented in sections as follows, in separate posts:

 

The full presentation can also be downloaded here: Unreal Engine Guild - Lighting.pptx

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightMobility/index.html

*Emissive Video:

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightTypes/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightTypes/Directional/index.html

Volumetric Lightmaps Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/VolumetricLightmaps/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightTypes/Point/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightTypes/Spot/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightTypes/RectLights/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightTypes/SkyLight/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/MeshDistanceFields/HowTo/DFHT_2/index.html

Bent Normals Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/BentNormalMaps/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Resources/ContentExamples/Lighting/3_2/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/IESLightProfiles/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/SunSky/index.html

 

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DOCS Link: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/HDRIBackdrop/index.html

 

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engine scalability Link: https://docs.unrealengine.com/en-US/Engine/Performance/Scalability/ScalabilityReference/index.html#customizingscalabilitysettings

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UE4 Lighting Overview Video:

 

UE4 Lighting Master Class Article Link: https://www.tomlooman.com/lighting-with-unreal-engine-jerome/

UE4 Lighting Master Class Video:

 

UE4 Lighting Academy YouTube Channel Link: https://www.youtube.com/user/51Daedalus/videos

UE4 Volumetric Fog Tutorial Video:

 

UE4 Light Training Live Steam Video:

 

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Hristo Enchev Link: https://twitter.com/mrtapa

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