a Chunk 1,460 Posted June 23, 2019 Share Posted June 23, 2019 This thread will house various tutorials for the Unity Editor. Feel free to post any you come across. I'll try to keep the first post updated.Unity Official SiteUnity YoutubeUnity ManualDownload UnityIntroduction to Unity: Getting Started Part 1 Part 2 Unity Interface & Essentials:Using the Unity Interface: Interface Overview The Scene View The Game View The Hierarchy Window The Hierarchy and Parent-Child Relationships The Project Window The Inspector Window Build and Player Settings Introduction to the Profiler Essential Unity Concepts: Game Objects and Components Prefabs - Concept & Usage Tags Layers Live Sessions on Unity Interface and Essentials: Editor Basics Game Objects Unity Tips & Tricks Unity Tips & Tricks 2 Unity Tips & Tricks 3 Unity Tips & Tricks 4 Full Youtube Playlist Probuilder: About Probuilder Probuilder Official Documentation Youtube Series Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Introduction to Unity: Getting Started – Part 1 Quote In this Unity tutorial, you’ll learn the following: How to install Unity and what the differences are between the four different versions. What the different views are that make up the Unity interface. How to navigate within the Scene view. How to add and manipulate GameObjects and their Components. The first part of the tutorial is all about familiarizing yourself with the Unity User Interface. In the second part you will apply this knowledge to create your first game, a small space shooter. You will do so with the help of a fairy god mother that provides all the scripts and some models, so you can focus on the Unity Interface some more. Categories Covered: Getting Started Breaking Down the Interface Scene View Game View Hierarchy window Project window Inspector window Toolbar Play Buttons Miscellaneous Editor Settings Source: www.raywenderlich.com/772-introduction-to-unity-getting-started-part-1-2 Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Introduction to Unity: Getting Started – Part 2 Quote In Part 1 of this Introduction to Unity tutorial series, you learned the ins-and-outs of the Unity interface. In this second part, you’ll work in the Unity interface as you create your first game, a small space shooter. Along the way, you’ll learn the following: How to use the Project window to import and organize your assets. The difference between GameObjects and Prefabs. How physics work in Unity. How cameras work and which types of projections are available. The basics of materials in Unity. This tutorial will give you an overview of Unity’s various systems. You’ll be assembling a game from all the pre-created assets, while in subsequent tutorials, you’ll learn about Unity’s subsystems in depth while you create your own assets and write your own scripts. Categories Covered: Getting Started Working with GameObjects and Prefabs in Unity Controlling the Camera Introducing Physics Arming the Cannons Putting It All Together Source: www.raywenderlich.com/770-introduction-to-unity-getting-started-part-2-2 Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Interface Overview "Take a quick tour of the Unity interface and keyboard shortcuts in this overview." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 The Scene View "The Scene view is where we work with GameObjects, including models, lights and colliders, to construct our Scenes." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 The Game View "The Game View is where we can preview and play our game as a work in progress as we develop it." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 The Hierarchy Window "The Hierarchy window lists all of the GameObjects in our open scenes in hierarchical order." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 The Hierarchy and Parent-child relationships "The Hierarchy and how you can connect objects with parent-child relationships." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 The Project Window "The Project window is where we import, store and edit our Asset files." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 The Inspector Window "The Inspector window is context sensitive and displays all the properties of any selected GameObject, Asset or Setting." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Build and Player Settings "How to set-up and export a Build in Unity, and how to customise your build such as the icon, default cursor or application name by using the Player Settings." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Introduction to the Profiler "The built-in profiler allows us to capture real-time data about our scenes and analyze there performance. In this video, you will be introduced to the profiler and its basic sections." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Game Objects and Components "What are Game Objects and Components! a simple overview." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Prefabs - Concept and usage "What are prefabs, and how do you use them in Unity?" Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Tags "Tags in Unity, how to use them in the editor and via code." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Layers "Layers allow us to define some common functionality across unrelated game objects. In this video you will learn how to make layers and place game objects on them." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Unity Editor Basics "In this first live training video we cover the basics of the Unity Editor. Topics include the interface, controls, views, and layouts." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Game Objects "In this video we cover coordinate systems, game objects, components, transformations, and nesting." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Tips and Tricks "Live training session on Tips and Tricks with Unity" Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Tips & Tricks 2 "Live training session on Tips and Tricks with Unity" Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Tips & Tricks 3 "In this specific session we covered Inspector Tips, including Component Tools, the Documentation Quick Reference, the Context Menu, Reset Functions, Menu Item Attributes, a script to Align with Ground, additional useful attributes and an open Q&A session." Quote Link to post Share on other sites
a Chunk 1,460 Posted June 23, 2019 Author Share Posted June 23, 2019 Tips and Tricks 4 "In this specific session we covered Mathf, including Lerp, Move Towards and Perlin Noise, followed by aligning GameObjects,with an open Q&A session at the end." Quote Link to post Share on other sites
Cameron 9 Posted June 24, 2019 Share Posted June 24, 2019 I strongly recommend Probuilder for any level design work done in Unity. It's a really, really great tool for fast prototyping and iteration on blockouts. It's also free as of a few months back, as Unity bought it and added it to their growing list of free extensions for people to use 😄 It's been used to make some cool stuff 😄 Quote Link to post Share on other sites
a Chunk 1,460 Posted June 27, 2019 Author Share Posted June 27, 2019 Just going to echo @Cameron. Probuilder is excellent. It's honestly one of the best tools around for building and iterating on levels quickly. Main Site - unity3d.com/unity/features/worldbuilding/probuilder Documentation - unity-technologies.github.io/procore-legacy-docs/probuilder/probuilder2-gh-pages/ Quote Link to post Share on other sites
a Chunk 1,460 Posted June 29, 2019 Author Share Posted June 29, 2019 More Probuilder stuff: Quote Link to post Share on other sites
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