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This thread will house various tutorials for the Unity Editor. Feel free to post any you come across. I'll try to keep the first post updated.

Unity Official Site
Unity Youtube
Unity Manual

Download Unity

Introduction to Unity: Getting Started


Unity Interface & Essentials:
Using the Unity Interface:


Essential Unity Concepts:

  1. Game Objects and Components
  2. Prefabs - Concept & Usage
  3. Tags
  4. Layers


Live Sessions on Unity Interface and Essentials:

  1. Editor Basics
  2. Game Objects
  3. Unity Tips & Tricks
  4. Unity Tips & Tricks 2
  5. Unity Tips & Tricks 3
  6. Unity Tips & Tricks 4


Full Youtube Playlist

 

Probuilder:

About Probuilder

Probuilder Official Documentation

Youtube Series

 

 

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Introduction to Unity: Getting Started – Part 1

 

Quote

In this Unity tutorial, you’ll learn the following:

  • How to install Unity and what the differences are between the four different versions. 
  • What the different views are that make up the Unity interface. 
  • How to navigate within the Scene view. 
  • How to add and manipulate GameObjects and their Components.


The first part of the tutorial is all about familiarizing yourself with the Unity User Interface. 
In the second part you will apply this knowledge to create your first game, a small space shooter. You will do so with the help of a fairy god mother that provides all the scripts and some models, so you can focus on the Unity Interface some more.

 


Categories Covered:
  • Getting Started
  • Breaking Down the Interface
  1.     Scene View
  2.     Game View
  3.     Hierarchy window
  4.     Project window
  5.     Inspector window
  6.     Toolbar
  7.     Play Buttons
  8.     Miscellaneous Editor Settings
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Introduction to Unity: Getting Started – Part 2

 

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In Part 1 of this Introduction to Unity tutorial series, you learned the ins-and-outs of the Unity interface. In this second part, you’ll work in the Unity interface as you create your first game, a small space shooter. Along the way, you’ll learn the following:

  • How to use the Project window to import and organize your assets.
  • The difference between GameObjects and Prefabs.
  • How physics work in Unity.
  • How cameras work and which types of projections are available.
  • The basics of materials in Unity.

 

This tutorial will give you an overview of Unity’s various systems. You’ll be assembling a game from all the pre-created assets, while in subsequent tutorials, you’ll learn about Unity’s subsystems in depth while you create your own assets and write your own scripts.

 

 

 


Categories Covered:
  • Getting Started
  • Working with GameObjects and Prefabs in Unity
  • Controlling the Camera
  • Introducing Physics
  • Arming the Cannons
  • Putting It All Together


Source: www.raywenderlich.com/770-introduction-to-unity-getting-started-part-2-2

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Tips & Tricks 3
 


"In this specific session we covered Inspector Tips, including Component Tools, the Documentation Quick Reference, the Context Menu, Reset Functions, Menu Item Attributes, a script to Align with Ground, additional useful attributes and an open Q&A session."

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I strongly recommend Probuilder for any level design work done in Unity.

 

It's a really, really great tool for fast prototyping and iteration on blockouts.

 

It's also free as of a few months back, as Unity bought it and added it to their growing list of free extensions for people to use 😄

 

It's been used to make some cool stuff 😄

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Just going to echo @Cameron.  Probuilder is excellent.  It's honestly one of the best tools around for building and iterating on levels quickly.  

 

Probuilder.png

 

Main Site - unity3d.com/unity/features/worldbuilding/probuilder
Documentation - unity-technologies.github.io/procore-legacy-docs/probuilder/probuilder2-gh-pages/

 

 

 

 

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