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Call for Collaboration: Metroidvania Game Designer


Bryan Legend
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I'm an experienced game developer (https://legendstudio.com) looking to partner with a talented game designer for a metroidvania game.

 

Here's the full details as well as a video describing the project at https://www.youtube.com/watch?v=kH9EF0cXQ7M.

Additional related videos for this project are at https://www.youtube.com/watch?v=5eKVgPpdgSk, https://www.youtube.com/watch?v=b1SpYl9LJU8, https://www.youtube.com/watch?v=YU8jdaTLcEk, https://www.youtube.com/watch?v=e1Cuunvnwzc, and https://www.youtube.com/watch?v=NEhPXiovmHU

 

Qualifications
High intelligence.
Deep thinking.
Good understanding of human psychology.
Gets things done.
Has shipped a complete game design before.
Lots of experience playing metroidvania games.
Experience with Tiled map editor and the Unity game engine is a plus.

 

Responsibilities
Understand and design for the psychology of the player experience at all times.
Design and iterate all game mechanics, including unique selling points as well as familiar game play. Use a google docs spreadsheet to manage the game design.
Help create a storyline and help choose a compelling theme for the game.
Create level designs using Tiled (http://mapeditor.org/). Design around 500 rooms with many lock mechanics, creating a maze that the player has to travel thru multiple times and include placement of upgrades and hidden power ups. 3D collision geometry will be generated from the 2D tiled map which will then be skinned with 3D art assets.
Edit basic json/c# to design & balance items (including choosing icons), upgrades, weapons, quests, and enemies.
Iterate to playtest, balance, and fully polish the game design to deliver a great experience.

Is this something you might be interested in?

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