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Read about what's happened in the last week on Next Level Design
Your Objective - Design a Card Game. Click the buttons below for more details.
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Max Pears continues his series on designing for combat. This time the focus is on pre-production (research and planning).
Westin Koessel weighs predeterministic design vs passive design, and discusses what degree of creativity a designer should allow a player.
Portion of capture the flag map that loosely represents scenes from the movie 'Valerian' (I never read the book).