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Read about what's happened in the last week on Next Level Design
A look back on the beta, the launch, and the nascent first season of Modern Warfare's life cycle.
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Max Pears continues his series on designing for combat. This time the focus is on pre-production (research and planning).
Westin Koessel weighs predeterministic design vs passive design, and discusses what degree of creativity a designer should allow a player.
By a Chunk
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