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  1. 18 points
    icyhotspartin

    What Are You Working On?

    @JB_ I think that's totally in the cards. My bet is that the game will launch piecemeal, just like H5 did. Singleplayer will be one package, multiplayer another, Forge a third, and any and all expansions upon the base game/engine will be treated as such into the forseeable future. I expect there will be monthly updates just like Warzone and Destiny. Campaign will cost $. Multiplayer will be free to play as a method of selling the Microsoft ecosystem, XSX and Windows 10+ included. Graphics will be.... modular. I don't think the level of detail and care we saw in H3 will make a return, save maybe for some Forge maps, which I think the multiplayer is going to rely on nearly 80%. Raytracing though!!
  2. 16 points
    A personal task I've given myself this last week was to figure out the translation of Halo 5 Forge units to Unreal Engine 4 Geometry Brush lengths. Figuring out the correlation started with the basic player viewpoints/model heights. For my example I used the default UE4 character model for first person/third person shooter starter packs. This way all base UE4 shooter starting points should work well with this scaling. The obvious equivalent to this in Halo 5's Engine are the spartan models. So, starting with Halo 5, it's pretty common knowledge to most forgers that spartan models are about 7 Forge units tall. So I tried to find it's equal in UE4 that would fit as close as possible, whilst also ensuring I don't have to use decimals to scale in the geometry brush tool. The best solution I found was to translate a single Forge unit to 25 UE4 brush lengths. The model in Unreal is around 7.15 x 25 brush lengths which is close enough, for me at least. Though I understand that if your map has sightlines and elevations that resemble mt. Everest, you're gonna come across a slight downscale for sure. 🙂 Spartan model in Halo 5: Base FPS model in Unreal Engine 4: This also allows the base 100 brush lengths to equal 4 forge units. I'd say this is important as most of the scaling in forge revolves around multiples of 4. It also allows all our "in-between" and odd numbers to still equal a whole (50% in the tens) brush length. So I've also created an entire list of all conversions from 1 - 24 in forge units. H5 = UE4 1 = 25 2 = 50 3 = 75 4 = 100 5 = 125 6 = 150 7 = 175 8 = 200 9 = 225 10 = 250 11 = 275 12 = 300 13 = 325 14 = 350 15 = 375 16 = 400 17= 425 18 = 450 19 = 475 20 = 500 21 = 525 22 = 550 23 = 575 24 = 600 Here's a video demo of my recreation of "Rice Bowl" created in Halo 5 by The Epic BK. https://drive.google.com/file/d/1EwEopjLE-anuVOiF8MNz61kWjiQzKA4p/view?usp=sharing I chose this map, as it's compact for its size and while it's geometry is extremely simple, this actually makes for the most clear breakdown of how it's scaling works and feels. I hope this is able to help someone, if anyone has feedback or queries on this, I'd love to hear it. 🙂
  3. 14 points
    SaltyKoalaBear

    What Are You Working On?

    The game looks fucking sick. Y'all are tripping. My Sci-Fi Mil-Tac Maps are gonna fucking ascend in infinite.
  4. 14 points
    a Chunk

    What Are You Working On?

    I've not been working on anything level design related lately, so here's a life update of sorts... I'm focusing on getting as much family time as possible. This has involved some gaming, but lots of outside activity. Multiple walks and bike rides each day. I got a skateboard last week, and have been learning how to use that. I've been using it on our daily 'walks', and somehow managed to only fall one time so far, so I'm pretty happy with the progress. Finally got a helmet and some pads today, so now I can really start stretching my comfort zone. I managed to do an ollie in the grass on one of my first attempts. Still a long way from feeling confident in trying it on a road though. I'll need to find a park, or maybe even a skate park somewhere nearby, because the roads around my house are pretty rough (plus there are cars on them, lmao). I'm also building a home gym. This is proving to be more challenging than would typically be the case since exercise equipment has been really hard to come by since the lockdown started. I'm getting close to what I want though, and have been able to start doing some workouts. I have an olympic barbell, an adjustable bench, and a set of bumper plates. Also picked up a hex bar, bands, chains, bench press boards, fat grips, a t-bar post, and some other fancy accessories. I ordered a half rack about 5 weeks ago, and it's expected to arrive in another week or two (fingers crossed). I have an 8x6 olympic platform on the way. I received part of the frame today, and have the rest of it coming in 2 more shipments in the coming days. I have the rubber flooring for it already. Once I get the frame put together, and the rubber flooring inserted, I'll get accurate measurements and go buy some plywood to put in the center. I'll probably do some varnish or stain on it to give it a nice finish. Should look something like this by the time it's done. I'm still on the search for some items. I'm planning to get some more bumper plates (since 1 pair of each really isn't enough). I'm holding out for some colored bumper plates still. I will also be getting a bamboo bar (this is great for building up stabilizer muscles). And finally I'm in need of some dumbbells. I really don't have the space for a full set of them, so I'm planning to get adjustable dumbbells (that range from 5-90 pounds). These are available, but WAY beyond a price that I'm willing to pay for them right now. I'm checking prices daily, and will scoop up a pair at some point, but I can make due without them in the meantime. With a baby coming this fall, it's going to be huge to be able to lift at home. I really can't wait to get it all done. It's also really cool to be able to let my family see me lift. I tried to explain it to them before, but they never really got it until they saw. My partner keeps taking pictures and videos and asking me to lift for people when they come over to visit, lol. My stepson is really keen on the prospect of getting big and strong. I've been giving him modified workouts that he can do along with me (he's only 10, so he really can't do much with a barbell). We've been alternating sets. Having a good time so far, and hopefully I can keep him interested for years to come.
  5. 13 points
    S0UL FLAME

    What Are You Working On?

    It's a blessing to be able to share creativity with you all.
  6. 12 points
    SaltyKoalaBear

    What Are You Working On?

    @Box_Hoes Ohhhhhh! Rashaud Gideon is a fucking ascended GOD!
  7. 10 points
    no god anywhere

    What Are You Working On?

    Happy Sabbath!
  8. 10 points
    a Chunk

    What Are You Working On?

    Got my weightlifting platform finished up today. Just need my rack now and I'll be set.
  9. 9 points
    Westin

    What Are You Working On?

    Mine is old, but here https://westinkoessel.wixsite.com/portfolio
  10. 9 points
    Box_Hoes

    What Are You Working On?

    start at 3:25 lul
  11. 9 points
    a Chunk

    What Are You Working On?

  12. 9 points
  13. 9 points
    Fatkid Forger

    What Are You Working On?

    Its like they saw the giants causeway and were like "ppl think this is cool" without understanding that's only because its a natural formation. I don't get why forerunner architecture would be that pointless and simplistic, seems like a waste of resources.
  14. 9 points
    Westin

    What Are You Working On?

  15. 9 points
    JB_

    What Are You Working On?

    This whole garbage hexagonal wall behind the brutes should have been a giant structure ala Valhalla or the Halo 3 Ark. literally what are you doing 343. hexagons? hopefully the forge maps lookbetter than the dev campaign levels lol
  16. 8 points
    no god anywhere

    What Are You Working On?

    My expectations were low for gameplay and design but man i didnt think the graphics would be one of the things that would have disappointed me. The grapple looks like the least fun grapple ive ever seen in a game. Its also really funny how the demo player would follow the phantom as it jerks around as it flies away. And all the pop in for scenic shots, LOL You know, one last thing that really rubbed me the wrong way. Master chief is the CHIEF, the guy respected and awed all the time. The guy soldiers are always hyped about seeing and stuff. Then this game starts of with some bitch boy talking down to the chief? Man fuck that writing. Its such huge foreshadowing for how this is gonna be.
  17. 8 points
    Kantalope

    What Are You Working On?

    You have made me realize that I'm going about this in all the wrong ways. I'm imitating existing aesthetics with less than stellar execution because the purpose of the design isn't what I have in mind but rather two clashing aesthetics' aesthetics. That does make sense, right? I should look at the purpose of the weapon and the challenges that the in-world designer must overcome, and sci-fi quite literally gives all the tools that one could ever imagine (except maybe magic lol). I'm gonna go back to the drawing board, start from scratch. The idea that is in my head has some real potential, so stay tuned for the redesign.
  18. 8 points
    Box_Hoes

    What Are You Working On?

    Halo 3 is DOG unless on lan and mlg settings Quick sand walker random spread hopper slow decision wave stopper salty only likes it cause there’s a chopper stop using tech as a line of sight blocker Not every map has to be bf4 locker you design your maps for PhD flopper Narrative ascension doesn’t make you a PhD design doctor You treat your maps like wAmen 1 play test you drop her meuuuuuhhh I’m at work bored
  19. 8 points
    purely fat

    What Are You Working On?

    FAT 4:20 Rubba dub dub. Thanks for the grub.
  20. 8 points
    Westin

    What Are You Working On?

    I made myself a desk
  21. 7 points
    This is what halo needs to be *insert any halo 3 promotional material here
  22. 7 points
  23. 7 points
    Box_Hoes

    What Are You Working On?

    It’s not a salty map if the workers have nowhere to eat lunch
  24. 7 points
    https://www.343industries.com/news/articles/employee-spotlight-ani-shastry "...while it’s easy to get carried away about the prospect of playing Halo Infinite, it’s worth taking a minute to think about the enormous work put into this playable preview of Halo Infinite. While this is just a section of the final game, it took a herculean effort to make sure this little corner of our Ringworld was polished and pretty enough for its premiere! " "...for this piece of the puzzle, my team and I focused on the visual fidelity and performance. The Xbox Series X, our new platform, along with our Slipspace Engine, gives us tremendous amount of graphical power. My team and I worked closely with the content creators to get the degree of detail and polish to the highest quality, and that means polishing code and performance specifically for this corner of the game." guys 😞 This isnt even a joke to me anymore. Im genuinely sad.
  25. 7 points
    JB_

    What Are You Working On?

    they also fucked up the framing... not a big deal just thought they would copy more from CE in that regard. when you exit the pelican you dont even see the ring unless you turn left, compared to CE's first level.
  26. 7 points
  27. 7 points
    Westin

    What Are You Working On?

    boring as can be
  28. 7 points
    It does not look like a next gen game that's been in development for 5 years with a 500 million dollar budget. Halo 3 still looks and sounds better. Animations still suck... ill just look forward to the multiplayer reveal now i guess. That speech at the end was soooo emberassing, i cringed, they're desperate to try and tap into people heart strings it's pathetic. My heart is broken, they are so incompetent
  29. 7 points
    Box_Hoes

    What Are You Working On?

    Tarzan maps in infinite let’s go
  30. 7 points
    Soldat Du Christ

    What Are You Working On?

    One day...
  31. 7 points
    Kantalope

    What Are You Working On?

    I can't believe that the Industrial metal megascans from quixel are 26.1 GB alone. It doesn't help that the snow megascans are an additional 12 GB. At least I'll have assets for level design lol. Do any of y'all know of any free custom assets for Unreal Engine 4 or a website to use for such a thing? On the similar note, I've got gameplay on the "OFFICIAL NLD 2v2 FPS" feeling great on MnK as of a week ago and am focusing on controller acceleration. I just need to make custom weapon/projectile/playermodel assets and associated sounds to have it presentable. I'm hoping to present this game to y'all by the end of the year. If any of y'all have questions about the gameplay, go ahead and ask!
  32. 6 points
    Fatkid Forger

    Divinity

    Super rough, not to scale, draft from looking around it on forge, but should help as an initial reference
  33. 6 points
    Westin

    What Are You Working On?

    I have massive respect for carpenters, some of the most clever people I've ever met
  34. 6 points
  35. 6 points
    icyhotspartin

    What Are You Working On?

    I recall that a Halo ring is constructed using beams, girders, and triangular panels. See H3 Warthog Run. All the natural formations are 'placed' , with the paneling serving as basic geometric guideposts. The natural elements are sourced from farmed planets. No idea where the hexagons come in. They look cheap, not impressive. But it's an old build? No - it's on the box art. Y i k e s. I think it might even be a 'nod' at the 6th mainline Halo game. Very creative, guys. V e r y creative. Another thing I just remembered - in the Bungie games, there was always some impact left by the weapons when you fired them, something that was easily discernible, be it a texture, a bumpmap or UV map update, just something that made it look like you'd made an impact on the world you're in. I didn't see anything like that from weapons fire in the new trailer, even at 4k. Also this: Sigh
  36. 6 points
    Soldat Du Christ

    What Are You Working On?

    Lmao that stupid phantom jerking around! Dude this game looks like it was made by an indie studio or some crap, where did all that money and time go At least the mechanics are looking better than h5. The unsc weapon bullets look they have travel time, sprint is effectively useless, weapon swapping amd reloads are quick, and all the abilities are pick ups so you wont have to put them on your maps if you don't want to. Im okay with the campaign looking like crap, i just home the weapons look better at launch cause right now all the precision weapons look ugly
  37. 6 points
    a Chunk

    What Are You Working On?

    Unless there's a stripped down/classic version of this game that plays decently, I can't see myself building anything for it. The thought of trying to account for sprint, clamber and grapple hook and make it play well is already making me queasy. A part of me is hoping that we'll get multiplayer without any of those as innate abilities. Another part of me wants to have all of it and more carry over into multiplayer so I don't need to give the game a second thought. I did see someone from 343 say in a discord server essentially that there would be a space for those who want a more classic experience. Hopefully we will find out soon enough.
  38. 6 points
    Box_Hoes

    What Are You Working On?

    Bridgework maps all day death pits will ascend (rip the identity of halo)
  39. 6 points
    JB_

    What Are You Working On?

    grapple hook in infinite. lets see you guys balance maps around that. 🤢🤮
  40. 6 points
    This song absolutely ravages the gourd.
  41. 6 points
    Xelily

    What Are You Working On?

    I hopped back onto my other project to apply some level design theory I've learned over the past few weeks. I think This section is looking pretty decent right now.
  42. 6 points
  43. 6 points
    Westin

    What Are You Working On?

    I think you could add rails - or any element you'd like - and just redesign them. Think of their purpose, and create something that fulfills that purpose without just copying real life weaponry. A rail is just a way to attach something to the weapon, and can be done in all sorts of ways. A latch, a buckle, a hook, a clamp, a bolt, whatever. A magazine just feeds bullets into the chamber, and bullets are just a compact solution for hunks of metal powered by an explosive. It's easy to make something unique if you boil it down to its fundamental question and then change the answer. Plus, you won't lose touch with reality because you're still contending with problems that a weapon designer might
  44. 6 points
    Foge

    What Are You Working On?

    Been working on this for the past 2 months or so in Unreal, finally starting to look almost done! Idea behind it was to make a warlock style 4 way symmetrical map, but not have it be as crazy and nade spammy as warlock games can get Bonus Layout sketch in the spoiler
  45. 6 points
    S0UL FLAME

    What Are You Working On?

    I've finished the Chill Out side of my map. Now onto the Damnation side.
  46. 5 points
    Box_Hoes

    What Are You Working On?

    I feel bad for those who don’t know about the novadivers and how ascended of a race they are
  47. 5 points
    JB_

    What Are You Working On?

    bro halo isn't even like that. lets be real. that shit is only possible if DICE took it over
  48. 5 points
    icyhotspartin

    What Are You Working On?

    buUUUUT cHeiF iS SeNsitIVe aND sTroNg nOt aN 80's aCtiOn HerO mIxeD wiTh 70's sCi-fI aNd 40's nEo-wAr-FilM rOmanTiCicisM That really rubbed me the wrong way. I can explain away the graphics by guessing that they were showing the Xbox One devkit Alpha build from June's cancelled E3 presentation. I can hope that there are some tweaks made to the walking speed, the sprint (ugh), and the grapple speed before launch, and I am certain that there will be equal or superior customizability in the customs settings to what was featured in H5. But I cannot explain, excuse, or fathom the inclusion of a character who bitches at Chief like a menopausal woman or an undergrad english major., let alone one who's in the UNSC and must have at least second or third-hand knowledge of what Chief has done in the past, singlehanded. Bad writing. Joe, why'd you have to go?
  49. 5 points
    icyhotspartin

    What Are You Working On?

    the shield regen is beyond dog
  50. 5 points
    icyhotspartin

    What Are You Working On?

    I feel you Soldat, but I was prepared to be disappointed. CE, 2, 3 was a moment in time - this is just the reverb.