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Showing content with the highest reputation since 01/25/2020 in all areas

  1. 8 points
    purely fat

    What Are You Working On?

    The salt must flow.
  2. 8 points
    Westin

    What Are You Working On?

    Another kitchen done
  3. 8 points
    @SaltyKoalaBear Here is your Halo Military Sim.
  4. 7 points
    S0UL FLAME

    What Are You Working On?

    I made a map. I want to share it. It's called Bloodbath. You can use portals, or swim in the blood. Here's the download; https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Oh SoulFlame#ugc_halo-5-guardians_xbox-one_mapvariant_Oh SoulFlame_57decba4-0e68-4c6d-95d8-5cf8e300962b Enjoy.
  5. 7 points
    JB_

    What Are You Working On?

    Done with this map for now, will revisit. hahaha stupid map. Gonna work on something else for now as I'm going nowhere with this
  6. 7 points
    Here's another cabinet job we did about 2 years ago for a retired MLB pitcher http://imgur.com/gallery/TklFPhW The cabinets were a light brown stain before this, and all these fine little black straight lines you see are intentional brush marks done with glaze. One of the biggest and simultaneously hardest jobs ever. I mean, the kitchen has 2 islands lmao. Oh, yeah, and we refinished the dining table to match With that in mind, I'm pretty sure my father and I are going all in on cabinets, furniture, staircases, stuff like that. Including a dedicated shop, showroom, website, everything. We have prospered by word of mouth alone in rural Missouri, but I imagine that a well cultivated online presence will be incredible for business, as long as we have that pinterest level eye candy to show off (gonna buy a nice camera and revisit jobs). Most cabinet/furniture work I see, even online, is straight up ugly. It's dry out there, and people don't really know what's possible other than painting their doors white. I could see making a decent name for ourselves with time Also, halo maps
  7. 7 points
    a Chunk

    What Are You Working On?

    Congrats! @WyvernZu
  8. 6 points
    like this?
  9. 6 points
    SaltyKoalaBear

    What Are You Working On?

    When I saw that truck, broken down, stalled at the impass of the crumbling bridge.... Wow, a truly moving moment. I felt that at the core of my being. Only thing that can be improved upon is your lack of 6 unit doors, much disappoint.
  10. 6 points
    Westin

    What Are You Working On?

    Alright, dropping a new map. I call it godhood, and it contains (but is not limited to)... - Nice and bumpy destroyed geo - Dynamic crate placement for movement gods - punishing gameplay (unbreakable setup) - uber risky, mega rewarding nornfang placement with 32 spare clips - European town during WW2 theme, including a German sniper nest - Dead ends Enjoy these screenshots! http://imgur.com/a/k1GfE0Q
  11. 6 points
    I have always used the Unity engine ever since I was introduced to game and level design. However, I wanted to teach myself how to use Unreal as many AAA studios use it for development. At first, I was very intimidated by the overview of Unreal and it's content. But never the less I pressed on and began to learn the best way possible...by just playing with the tools! I got a feel for the systems terrain molding and material tools; however, I wasn't quite familiar with its geometry editor. That's where this little project of mine changed all of that! This is a portfolio piece I am currently working on for the upcoming Game Developers Conference! I wanted to create a, eerie, creepy, and almost horror like aesthetic piece. A simple corridor which has began to deteriorate with oozing biomass spreading slowly. These are images of the initial blockout. Please put any feedback in the comments!
  12. 6 points
    a Chunk

    What Are You Working On?

    Finally had a chance to update Reactions. I'm always open to future updates, but I'm pretty darn happy with them now, and I think these may stay for quite a while. The Downvote and Confused reactions are both a -1. Interesting, Haha, Fire, and Like are all +1. The NLD reaction is a +5, and can be used only once per day.
  13. 6 points
    Xzamplez

    What Are You Working On?

    @Soldat Du ChristIt’s a little loud at points, but overall fine. I did a walkthrough and breakdown of the map I’m currently working on. It is completely improvised, and turned out to be over an hour of me talking.
  14. 6 points
    Soldat Du Christ

    What Are You Working On?

    Is the music too loud in this?
  15. 6 points
    JeremDem

    What Are You Working On?

    Hello there ! hope you all are doing well! This week I have been working on a UT Map, I'll probaly ask you for feedback in the day. I will also post the layout and some snapshots. Have a great day !
  16. 6 points
    Finally was able to get the time to put together the trailer I wanted to do when Roaming King originally came out It get rotated back in tomorrow so this is close enough to an actual release
  17. 6 points
    SaltyKoalaBear

    What Are You Working On?

    I'm currently in progress of creating my final map for H5, which I also hope will be my first project for Halo Infinite. Artisically, from a compositional standpoint at least, this map will be leauges ahead of anything I've made in this game, and will take full advantage of all the knowledge I've accumulated up to this point. The theme will be forerunner, but it won't simply just be a forerunner map. This map will be an imbodiment of bungies legacy and draws heavily upon Halo 2's artstyle and feel. I want to give players a breathtaking environment to combat each other in, and remind them through nostalgic combat what Halo was. Really excited to share this one with you all!
  18. 5 points
    JB_

    What Are You Working On?

    Star citizen is the best Also this bit when the ships FUCKING wing breaks off like holy fuck you can actually blow holes in ppls ships and the ship reflects it in real time. YO box have fun on console guy!
  19. 5 points
    Chronmeister

    What Are You Working On?

    So....played escape from tarkov all weekend and its probably the most addicting cycle of looting up and risking gear I've ever seen. I suck, so I've mainly been doing scav runs and gaining/selling gear, but this game is the shit. You stock up gear by loading into a map as a scav, then if u survive, you collect whatever you leave the area with. When u load in as a pmc, you risk losing all gear equipped if you die which is sort of like gambling. Meta is insane with the amount of random items used to trade/upgrade hideout, keycard and keys needed to access certain areas of the map and such. I have so much more to learn. I've only looked at 1 map semi in depth and another I've played a few times. I can't recommend this one enough though. I've spent over 20 hours and I'm soooooo just scratching the surface of how to get good and actually get good loot. I've had unequivocal fun so far and I think it will only get better. This game will hook you if you spend an hour getting it. Its gonna be game of the decade when it gets released and it still has like 4 or 5 maps that are gonna be released. It can be frustrating loading with good stuff and losing it all in seconds, but so far , it has been worth it. I cant recommend it enough.
  20. 5 points
    a Chunk

    What Are You Working On?

    @Soldat Du Christ
  21. 5 points
    purely fat

    What Are You Working On?

    bungie did/does a lot with textures
  22. 5 points
    this is like watching bob ross 3d model Sometimes I'm like, "dude wtf are you doing, oh nvm you're a genius"
  23. 5 points
    a Chunk

    What Are You Working On?

    Yeah, you've been doing an awesome job. You've also been giving a lot of good feedback/suggestions. Should probably leave a link: https://twitter.com/the_xzamplez
  24. 5 points
  25. 5 points
    Should be using day of defeat maps
  26. 5 points
    I started my portfolio site with wix today, off to a good start, but it's making me realize how much work i have ahead of me. Design docs, media, polish, scripts, my new forge map, finish my CS map, finish my unity maps.... At least im keeping myself busy with good stuff
  27. 5 points
  28. 5 points
    a Chunk

    What Are You Working On?

    @Foge @Chronmeister Direct Link: https://www.etsy.com/shop/NLDStore Please let me know if you encounter any issues at all. Quick rundown of what's available: - 5 Colors: Black, Navy, Dark Heather, White, Sport Grey - 6 Sizes: Small, Medium, Large, XL, 2X, 3X - Price Ranges from $15.00-$18.50, depending upon size You'll notice that there are 2 separate shirts listed for sale currently. These are separated because the color of the logo is different. Darker shirts have a white and orange logo, while the lighter shirts have one that's black and orange. NLD will make approximately $5 profit per shirt. ALL revenue will be used for the sustainment and growth of nextleveldesign.org - covering server and software costs, with remaining funds being used for contests or other site projects that may require funding.
  29. 4 points
    Chronmeister

    What Are You Working On?

    Let's make a game within a game
  30. 4 points
    Soldat Du Christ

    What Are You Working On?

    Thanks man, i actually just use my turtle beach headset, the quality is good, i could have/should have just upped the settings in the editor so that my voice was louder, it won't be a problem next time. Bless someone with the mic who needs it more 🙂
  31. 4 points
  32. 4 points
    Well, i always wanted to make maps for Left 4 Dead 2, in 2017 i downloaded the Authoring Tools to try, but the interface of Hammer World Editor isn't that friendly so i gave up and uninstalled, however this time i persisted and with the help of the Valve Developer Wikia i managed to get started, so here's the candies:
  33. 4 points
    "Cover" is any hard geometry that is in between two enemy players, the closer you are to any hard geometry, the more you can manipulate it, whether or not you can manipulate it to your advantage depends on whether or not you can manipulate the geometry so that it is between you and your enemy. there lies a spectrum where on one side you can have dense geometry, and the other soft geometry... generally speaking: you can use dense geometry to create positions with very clearly defined positives and negatives, similar to chess, and use softer geometry to create positions with far less implications and much more pressure to stay mobile Context changes everything, if for example your map is made up entirely of dense geometry BUT there are several well placed teleporters on the map, and/or the player has access to reliable and sustainable AOE projectiles you will end up with a quake style map where although there are corners and density, it's all very conditional. Ultimately you can have it any which way you want, dense, soft, both, or anything in between, so long as your fundamental principles are fulfilled: Pacing, Depth, etc etc
  34. 4 points
    S0UL FLAME

    What Are You Working On?

  35. 4 points
    purely fat

    What Are You Working On?

    As long as Box, Salty, and I exist it won't die. (Until infinite comes out at least) Going to at least try and finish MT Olympus for this game. The rest of my projects I think I am going to do with some other tools or infinite. Some of them are probably better off that way.
  36. 4 points
    Xzamplez

    What Are You Working On?

    To anyone that is interested: I’m frequently adding level design content to my twitter page (@the_xzamplez). I’ve always wanted a source that I can just look at endless images and videos of maps, so I decided to create one. I’ve been doing it since blocktober, and I’m already at almost 1,000 tweets, 99% of them being level design related. I’ll also follow anyone that shares mostly level design content.
  37. 4 points
    Go ahead xxandrith, let it all out
  38. 4 points
    So this is a good opportunity to talk about my signature shape, if for example xxandriths signature shape is triangles with gently curving outer lanes (as icy hot put it) Mine is a double L L pattern, i've implemented it in 3 of my maps so far, it's a reeeally awesome shape and i'll explain why The shape in the top right is the formulaic double L shape i'm talking about, how i implement it depends on the map of course. The purple stands for one way exits. This shape is cool because you maintain both push/ pull, cyclical types of flow, while still being able to (in a 2v2 setting) split up and trap people consistently within at each axiom, and most importantly QUICKLY because the L lanes are always right next to eachother: https://gamerdvr.com/gamer/soldat-duchrist/video/86148300 On BT the shape was very strict and linear with not many open sight lines in between, this was intentional because of the key feature, but this makes it difficult to help your team mate if you get split up. LBs inner L is essentially an atrium so that players could get back into the action faster, and this also let me really go crazy with the kind of sight lines and interactions within, that in the end made the map special. The bridge for example is the fastest way to get around the map and the most lethal, balanced by the risk it takes to get there from the middle, or long travel time if you approach from inside red/ blue spawn. The pillar under the bridge ( Duel brown lines ) is the fastest way in between flanking positions on either side, and if you hang out on the pillar and really look around you will see a LOT of abusable sightlines down there that can help you get leverage anywhere on the map, It also doesn't have a back board so no grenades can touch you. All that coupled with the ability of being able to go around it quickly for cover from any direction, it's actually a power house of a position. But of course nobody else uses it but me because they see it as bottom mid. There so much more i can't wait to go over in my design doc of the map, I'm feeling very motivated to get my portfolio up and running
  39. 4 points
    MultiLockOn

    What Are You Working On?

    Pretty damn good for paint.
  40. 4 points
    Did this with microsoft paint lol! Is there anything else i could/ should add? It's for my portfolio
  41. 4 points
    JB_

    What Are You Working On?

    I for one cant wait to grapple hook to P3 on midship and soar off on kids
  42. 4 points
    Just watched this. So cool
  43. 4 points
    Westin

    What Are You Working On?

    Been clipping our games on modern warfare for the past few nights, having a lot of fun ahaha and there's some pretty nice shooting if I do say so myself
  44. 4 points
    Seen that before. It's amazing. Let's be honest though, a forger would never finish that.
  45. 4 points
    Live footage of the effort a forger goes through making a map
  46. 3 points
    SaltyKoalaBear

    What Are You Working On?

    This mans reaction.... i felt that.
  47. 3 points
    MultiLockOn

    What Are You Working On?

    I love the graphic work, good stuff
  48. 3 points
    Fatkid Forger

    What Are You Working On?

    my bad, still learning tehe
  49. 3 points
    Westin

    What Are You Working On?

    signature shape
  50. 3 points
    a Chunk

    NLD Update: January 25, 2020

    And the beat goes on... Take a gander below as we look at projects, articles, contests, and forums content from the last week on NLD. *Note: Clicking an image below will bring you directly to the content. Projects: Odyssey - @MultiLockOn This map features a unique gameplay element called Star Walking - "Track 3 Star Doors that dynamically activate as they cycle through the map. Control the doors to deny enemies their turn to walk among stars." Alternate Link: https://christianjfilip.wixsite.com/portfolio/odyssey Articles: Reaching Perfection, Chapter 9: Perspective Variance - @RayBenefield What good are eye catching techniques if a player only sees them for a split second in time? In order to draw attention to something you must give the player the chance and time to notice it. This Chapter offers some hints as to how to accomplish this. About Tutorials, Press A to Skip - Nicolae Berbece This talk is about how to make a good tutorial without the player even realizing that he is going through one. Connectivity Systems - Pat Howard Pat analyzes connectivity systems using top-down diagrams, classifies them into a few groups, and explains how the different systems affect flow and map control. How Mega Man 11's Levels Do More With Less - Game Maker's Toolkit Mega Man 11 has a surprisingly small number of unique elements in each level. And yet, the levels never feel boring or repetitive. This video looks at how Mega Man does more with less. Forums: WAYWO continues to be the place to be, with talk about works in progress, experiments, and other random subjects. @Foge put his work on 'Upward' on hold, and threw together this quickie - sharing a sketch, blockout, and this partially arted version. In this test project, @Soldat Du Christ set out to build a level where all objects had normal/natural physics, so that they can and will move during gameplay, reacting to player movement, grenade explosions, etc. Follow the link for a gameplay video and download link. The iterations continue for @JB_ as he continues development on his level. Also, continuing work on a single player project is @Xelily who shared a preview of another section. @JB_ also posted up some of his modeling work. After a brief break, the Twitter thread is back, featuring over 200 level design and game design tweets from the last couple of weeks. The Architectural Imagination We've rolled out the seventh module of this fantastic course. Check the thread for all 44 of the videos which we've shared so far, and watch out for the remaining 3 modules which we'll be sharing in the coming weeks. Contests: NLD Challenge: January - Resolutions There's still time to join the discussion, share your resolutions for 2020, and share evidence of action. Announcement Thread Link Discussion Thread Link Quake January Jump Jam With the extended deadline, tomorrow (Jan 26) is the final day for submissions to this Jam. Be sure to get yours in! New Members: To our newest members, we say - Welcome! We're glad you found us. @ArturBloodshot @Tepec Fett (Halo Création) @CPR_LevelDesign Interested in joining Next Level Design? Use the links below to Learn, Grow, Share, and Connect with like-minded lovers of game design and level design. Follow Next Level Design Join the Forum: http://www.nextleveldesign.org/index.php?/register/ Follow us on Twitter: https://twitter.com/NextLevelDesig2 Discuss on Discord: https://t.co/hkxwVml0Dp