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Showing content with the highest reputation on 11/08/2019 in all areas

  1. 3 points
    Speaking of the campaign I screencapped a post from reddit that might be interesting to some of you. Unfortunately I cant link it because the mods kept deleting it.
  2. 3 points
    icyhotspartin

    What Are You Working On?

    Funny you say that, I just watched all the main enemy deaths from the last 10 CoDs, and they all involve a quicktime knife or a revolver, and sometimes even a jumpy "oh no it didn't work!" moment. Talk about repetitive - even James Bond movies weren't that repetitive or frequent. Like, sure, every one of them had Bond lock himself in somewhere with the girl, but at least the villain deaths were varied - Moonraker had the little end tags, too. It was FUN, not murder murder, murder, blood, intense pain...
  3. 3 points
    Westin

    What Are You Working On?

    I had a similar thought about the second to last mission. I just assumed they saw the potential in the earlier night mission and decided to upscale it, while simultaneously paying homage to like 4 separate missions we had in past Modern Warfare titles. On that note, while I love subtle reference (key word being subtle), I would rather see the creation of entirely new formats for missions. At a certain point in every franchise, the product seems to harden and start repeating itself in an attempt to recapture those special moments. Don't get me wrong, the new Modern Warfare executes these ideas to a higher standard, but it's still the same set of ideas. The sniper mission, hold and defend missions, the stealth mission with an NPC helping you from a distance, and so on. It even uses the 'civilian' format in the Piccadilly terrorist attack, which could be closely compared in, in essence, with No Russian. All in all, the story was fine, the gameplay was probably the best we've seen in a Cod campaign, but it severely lacked weight when compared to how it was marketed and talked about by the people who played it early, and a big reason for that is how directed your character is. Like you've hinted at, even if a terrorist attack is something tragic to portray, it would make much more of an impact if we were allowed to make mistakes and even try to prevent it, only to have it inevitably take place.
  4. 3 points
    It's better to watch than to play, believe me. A close-quarters, one-lane mission, 5 or 6 NPC teammates with the timelessly bumpy CoD player collision is not fun at all. The whole question is "when am I allowed to shoot the middle eastern women", not "should I shoot them at all". There are no real consequences if you kill a non-combatant, it just loads a mission fail state. Same goes for the first or second mission, in London. The first thing I did was shoot the terrorists as they opened the back of their van, since they were cleary brandishing weapons in a country with strict laws against the ownership, sale, licensing, and use of weapons like the ones they had. I thought that was the challenge of the level; shoot the terrorists before they are able to carry out an attack in the middle of the city. But no, you literally cannot shoot the terrorists as they open their van, stopping them before they detonate their bomb, or you'll be accused of breaking the rules of engagement. To hamstring real soldiers with arbitrary international law bullshit is one thing, but to hamstring an action game with those same rules and without some kind of clear, narrative explanation why - like actually getting blocked by a separate van, or something, is inexcusable to me. Of course, the consequence of this is that you must slog through the Piccadilly Circus shooting all the plainclothes Arab men holding LMGs, while doing your best to not shoot the Asian women in pantsuits and the other plainclothes Arab men who don't have guns. It's absurd, and doesn't carry any weight because you are forced into it even though you have the tools to stop it. Veiled comments on the state of life and warfare in the age of international bureaucracy aside, the most interesting mission was the second-to-last one. Non-linear, stealth, with interactive environment and semi-believable AI response. Player Choice and Measurable Consequence. It's like they played the first couple missions of Halo CE and had an epiphany. Edit: I take that back - it was incredibly uncomfortable to watch, because the guy playing was deliberately going for the double tap on the corpses, even though this is totally unnecessary in any mode of the game, and puts the whole experience somewhere in the uncanny valley.
  5. 2 points
    Buddy Jumps

    What Are You Working On?

    What I'm working on: El Bronco Theme: "Wild West town" destroyed due to a seism and landslides CoForge with @Box_Hoes (lighting not generated; nova effect atm for better visibility)
  6. 2 points
    MultiLockOn

    What Are You Working On?

    Beautiful post Edit: @icyhotspartin yours as all, love it.
  7. 1 point
    icyhotspartin

    What Are You Working On?

    Why would they delete this? It's basically real, the embassy mission was Zero Dark Thirty, and there was a raid a couple weeks ago with night vision goggles to kill the dude who took over for bin Laden. Is Reddit owned by China now?
  8. 1 point
    icyhotspartin

    Quasimodo

    A couple more doodads
  9. 1 point
    a Chunk

    What Are You Working On?

    I like it. It's probably the best one of those that have 'NLD' in them. I'm not sure the NLD is needed though. One of the issues with including it is that it becomes redundant if it's added by the 'Next Level Design' test in the sites header. So yeah, I'm not completely ruling it out, but not totally on board with it either.
  10. 1 point
    I think whatever the logo has that it shouldn't have the letters on it. Just something recognizable
  11. 1 point
    Would be interesting if you could incorporate the oroboros concept to this. So, you have something like multi's logo whatever shape it ends up being and having it surrounded with a shape similar to the oroboros.
  12. 1 point
    More ideas based on the last few suggestions - minus the marathon logo, which was just a riff on the vertex cube
  13. 1 point
    I've typed up like 5 different responses to this but I'm just going to go with the classic lmao.
  14. 1 point
    I think the first one has the most potential. Possibly make it look as if its twisting in a helical manner to better transition to the cube. I cant really explain what I'm thinking as I'm short on time and yours is so simplified but hopefully you have a small idea of what I mean.
  15. 1 point
    Are you really just going to reply to every suggestions with "meh, mine is better" lmao
  16. 1 point
    just sketching, obv I dont think any of these should be final. Just looking for directional input from everyone except Soldat.
  17. 1 point
    You should read your posts out loud to yourself before you make them.
  18. 1 point
    Yay or nay? Feeling confident this time with the comic sans.
  19. 1 point
    I've found that layering symbolism is not enough on its own, because at the end of the day, sometimes it doesn't show through. And, I don't know how else to put this, but I don't really think it shows with your logo. It just looks like a triangle with some letters in it, and to be totally honest, it looks forgettable.