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Showing content with the highest reputation on 03/21/2021 in all areas

  1. Introduction: The Hollows is a 2v2-4v4 map which currently runs slayer and strongholds. The Hollows was designed to be a simple, straight forward layout which most players will get the hang of quickly; this map is intended to be a jack-of-all-trades which (in theory) will be capable of running a vast array of modes between multiple player counts.Design Goals: After taking multiple breaks from forge and multiple attempts at this map theme over the past couple of years, I came up with this layout to put as many of the things that I know I'm capable of into one layout; to practice what I preach, if you will and create a map which I can look back on with satisfaction. One of the most important goals I had for this map was to make sure that just about every design choice that was made, was made intentionally with a clear purpose and reason. I also made an effort to utilize framing wherever and whenever possible.My aim for the map was to create a skill gap with the geometry, to juxtapose a simple macro layout with sweaty micro gameplay and as such, it was designed with two layers in mind - the macro pathing and the micro geometry within it.As for the macro, I emphasized perimeter flow, soft bends and detours. The rolling hill style micro gameplay on the map paired with the winding paths really puts the pace of any given engagement into the hands of the player. As a player, you can choose how far up a hill or around a path you push, allowing for a tug of war style dynamic with the opposing team. The hills also help conceal player's movements without the use of walls and other physical blockers. There are also a few trick jumps around the map which more skilled players will be able to identify and use to gain the upper hand over others.As for the theme, I wanted to convey a Gothic-Industrial architectural fusion leaning towards the former. Taking inspiration from various real life and digital sources, I took a stylized approach to the building architecture; I wanted to clearly convey the theme without copying anything too specific. The map was designed with screenshots in mind, so framing naturally became the most important part of the maps appearance while also remaining an important facet of player orientation. Just about every building is framed from the right angle.Extras: Shoutout to Squally for the map name. As a disclaimer, this map was forged on the Xbox Series X, so the framerate will be severely impacted on the older generation of consoles. This map will likely be taken in Halo Infinite. Weapons: Carbine x2 Jet BR x2 Hydra Launcher x1 LightRifle x1 Boltshot x1 Sniper x1 (Excluded in Hill Modes) Speed Boost x1 (Excluded in Hill Modes) Plasma Grenade x4 Splinter Grenade x1 DL Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CertifiedChamp#ugc_halo-5-guardians_xbox-one_mapvariant_CertifiedChamp_d58420b4-8f78-41c1-8325-bcd0a3894f2e
    5 points
  2. Well, as I think you all know, I welcomed a baby boy into the world a few months ago. Though it was by no means a surprise, my partner and I had been trying for quite a long while without success, and I wasn't counting on it ever happening. Given my life situation at the time, I had some time to dedicate to projects like this. I had many plans to grow the site. As soon as I found out we had a baby on the way, my priorities instantly changed. NLD, and anything related to gaming and internet, were deprioritized. They still are, and I do not see that changing anytime soon. If I have a choice between sitting in front of my computer or television, or playing on the floor with my little boy, it's an easy freaking choice for me, and one that is not ever going to change. In fact, I'm typing this out against my better judgement at the moment because I want to explain why I'm mostly inactive, and why it's going to stay that way. To be 100% transparent, I have no plans for the future of the site. I am happy to keep it up and running. I'm also happy to support the other staff members in driving/facilitating contests, or any number of other ideas. And for that matter, I'm happy to help host contests from community members, if there are any interested in running one themselves, and looking for a place to host it. I still feel invested in the community, and love to see people learn, grow, and share their work. Part of me feels like I owe you guys an apology for not fully following through on the promise I have for the site. But I can't apologize for prioritizing things in my life in a way that feels appropriate to me, and I'm sure you all can understand that. I still want NLD to flourish, and think that it can. I just will not be the one to drive it right now, or for the foreseeable future. But this is all okay because there are other incredibly capable people that still can make this happen, and I'm eager to lend my support in whatever way I can without infringing on my other priorities.
    5 points
  3. @Box_Hoes I'm going to address your post now (about my map at least) but I want to say a few things before I do. I know I said I was done posting (and I am) but this has been eating at me, and while it's definitely best I stop posting on any forums, I just needed to say this to have a clear conscience before I do. And, you know what, I've already let the responses on beyond go without any reply from my end, which for me is substantial progress! So first, if you actually read the discussion on beyond, the argument had a clear lineage. To start, I brought up quick camo, then hard way responded to my comment about camo being a dumb powerup, and then we started talking about the viability of camo. A few posts were shot back and forth, whatever, it was all normal stuff. Then, several people on beyond started attributing the one-sided nature of power weapons and powerups as the only reason anyone would ever move in Halo, which is silly, and they were trying to justify pickups with that argument. Regardless of what you think of powerups, I KNOW that even you and Salty disagree with that idea. I know that you know that it's possible to incentivize movement with geometry. So, moving on, at this point beyond started denying any possibility of movement on a map without pickups, and demanded examples of maps in which this design was implemented. Multi replied to that demand with a list of maps that contained none of his own, and while the discussion continued on, this is where you guys come in. It was, and is, painfully obvious that the trejectory and topic of this discussion at this point was about whether or not geometrically incentivized movement is possible. It's not about how well executed, it's not about if the theoretical perfect map exists or if we are its authors, it's about the most basic design question. Keep in mind Box that your most recent level, as your yourself describe, set out to do just that - incentivize movement with geometry. So, we're all in agreement there. It's possible, not just theoretically, but practically, and has been accomplished before. If not perfectly in a map, then perfectly in a given encounter. That brings me to With Love. Box, you even said in your initial post that the gate window is a good counter to that room, but could be forged better to see its contents, and I agree! I could just push the gate back and widen the bars, or reduce the thickness of the wall, or even just fill that little cutout right underneath it so people couldn't hide under it. Whether or not it's perfectly forged is of almost no importance in the discussion we were having. You admitted that it was a counter, and thereby admitted that counters are possible. To drive the point hom even more, for my map, just for a fun, I made a video. You can most definitely counter that room. But, wait! Before you watch, know that I agree about what you said regarding the bars. And, even though you can flush the room, I agree that it is the clear place to be, and I dislike that just as much as I say I do. I'm not giving myself a free pass, and this is the exact reason that I have never, not even once, listed my own maps as perfect examples of design, which you guys seem to routinly forget. I think I'm already a much better designer than when I made that map, (and I'm excited to show that off to everyone), but untill then, here's a video to sort of demostrate that I at least tried to intentionally balance the room. The intentionality is important, because even if it's not executed to a perfect degree, it proves that geometrical counterplay is possible, and that pickups are not the only way to create movement. And, remember! That was the entire point of the discussion which you replied to. So, enjoy this for what it is. So, naturally, the next question when we are presented with all of this is... why? Why, after 4 years, are you still bringing up Arcanum when it wasn't even mentioned in the discussion? Why are you follwing us to other forums, reading our posts, and then replying to them here? Why do you allow us to live in your head rent free, when you profess to not care what we think? Why are you intentionally missing the point by bringing up specific encounters in our maps when you KNOW that movement from geometry is not only possible, but present in those maps? The only conclusion that I am left with is an obvious one. Salty hates us, the more you hang out with him the more that resentment has transfered to you, and now you both have one clear goal in mind. Make these guys you dislike look bad any way you can. Make us look wrong, call us hypocrites, even question our Christianity, pour over our maps and bring them up over and over, no matter the topic of discussion. You really can't deny this, because this is a public forum. Your anger has been put on display for the past two years straight, and even the most objective people here are getting sick and tired of your relentless hatred for those who disagree with you. But, with that, I'm done being upset about it. I've never had any individual in my life latch onto the things I say to this degree, or just harbor so much bitterness towards me. Well, maybe purely, but he's always been hesitant to actually say what he thinks, and I can handle the rare subpost or two. You know him better so you probably know what he actually thinks. But, someone who so openly is against me and my freinds as people is a completely new experience for me, and I've handled it poorly. I should've stopped posting that first day that Salty started coming at me, or when he tried sabotaging my map in the contest, or when I heard rumors of all the trashtalk, or when we apologized to eachother on discord and the next day he was back at it, or when... you get it. I let the anger get to me, and make me agry too, but I won't let that continue. I can't. I suggest that you distance yourself from all of this too, because I am seeing that same resentment form in you, that same anger I had. I know that this post will be discussed whenever you guys next talk, and I know it'll be brushed off as just another elitist propaganda piece, but I really mean it Box, this isn't good for any of us, and i really hope and pray you consider what I've said. If you want us to reflect on design philosophy, if you want us to practice what we preach, then please join us, and reflect on yourself. Consider where this entire argument that has ended in vitriolic insults came from. To end, our game is further along than I ever imagined it would be, and I'm excited to show you all one day, hopefully sooner rather than later. Congrats again on the family @a Chunk Peace, love, and RIP THC!
    3 points
  4. JB_

    What Are You Working On?

    ikr, no one is mentioning how they STILL dont have a release date... only a release window...
    2 points
  5. @SaltyKoalaBearhttps://www.google.com/maps/@52.9986068,-1.4592104,3a,75y,177.56h,90t/data=!3m6!1e1!3m4!1siIqvGXdnXvqaCsbLKDMEnQ!2e0!7i13312!8i6656
    2 points
  6. Space for lesser freaks to show their wips. Here's two single player arena combat spaces I'm designing for our game:
    1 point
  7. a Chunk

    The Hollows

    Looks awesome man! I'll try to get on and check it out sometime. Here's the link for everyone: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CertifiedChamp#ugc_halo-5-guardians_xbox-one_mapvariant_CertifiedChamp_d58420b4-8f78-41c1-8325-bcd0a3894f2e
    1 point
  8. Didn't a3LG want a game with a lever action utility weapon a few years back? I feel like that new exotic in destiny 2 (just the hipfire) is quite similar to what he had described, but my memory tends to be fuzzy sometimes, so maybe not
    1 point
  9. sick dude
    1 point
  10. very understandable, the right choice, family comes first
    1 point
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