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Showing content with the highest reputation on 05/03/2021 in Posts

  1. so right now im trying to find out the best terrain solution moving forward, i learned that there are three main options: 1 Modular mesh terrains that we are used to in forge which work well on smaller scale and can be very precise, but takes more time to get right 2 Height map terrain which is very performant for big open landscapes but only calculates verticle terrain height (you cant make caves or overlapping features) 3 voxel terrain which lets you sculpt terrain formations any way you want, with caves, twirls, overhangs and anything else you can imagine, very comfortable workflow, very easy to make slight changes on the go (this was the method used to make Fantasia) the downside to this is the mesh is pretty low res, the tris really start to show if you want smaller details, which can lead to a rounded play dough look that's everything i've gathered so far, i really like the voxel workflow, ideally i would combine the voxel workflow and blend hand made models for smaller details into the terrain, but i also want height map blending on all the textures which gives you very cool effects like grass and dirt in between stone tiles, and l also want mesh texture blending, so when i merge cliff models into my voxel terrain the seams blend together and it looks just like part of the terrain so thats what i want, i've been looking at solutions for these goals in both unreal and unity. Unity has a expansive height map terrain feature list, letting you blend 32 height map textures with tesselation and its all vert comfortable workflow, but the voxel plugin for that is kind of weird, it a hybrid of voxel terrain and unitys default height map terrain, after getting everything set up it feels really clunky Unreal has a voxel plugin, its the same thing that Core games uses so i'm already familiar with that, but they only let you blend 6 height maps, which is better than the 4 in core but nothing compared to 32 so yeah that's been my homework lately, trying to keep a distance while i just learn all these tools and then settle into an engine amd workflow eventually
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  2. I wrote in bills voice too MAAAAAAAN
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