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a Chunk

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a Chunk last won the day on July 21

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Comfortable in my Forum Skin (4/13)

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  1. Granted, I've not played it, and watched a grand total of 2 matches on it I think, but if Bazaar is designed for a specific objective gametype (KOTH, Strongholds, or something else we don't know about) then the design may be just fine in that context. I pray that's the case, because it's not designed well for Slayer at all.
  2. Hard for me to say much about Infinite at this point since I've not played it and have only watched a small amount of gameplay. That said, my first impression is that it just feels uninspired. There doesn't seem to be any continuity in the art or level design of the maps. The weapons seem okay, but many of them don't scream 'Halo' to me. The movement hits a middle ground between 'classic' and 'modern' that I don't think anyone will be completely satisfied with. The aiming appears to be inconsistent and often frustrating for players. I guess the bottom line for me is that I don't see anything that makes me want to rage, but I also don't see anything that has me excited. It's a big meh...
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