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a Chunk belongs to the Staff group.
a Chunk last won the day on April 3
a Chunk had the most liked content!
About a Chunk
- Birthday 11/12/1974
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a Chunk reacted to a post in a topic: What Are You Working On?
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a Chunk reacted to a post in a topic: What Are You Working On?
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a Chunk reacted to a post in a topic: What Are You Working On?
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a Chunk reacted to a post in a topic: What Are You Working On?
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a Chunk reacted to a post in a topic: What Are You Working On?
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a Chunk reacted to a post in a topic: What Are You Working On?
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Yes, I'm wondering the same thing. Haven't been on Infinite since the 2v2 contest.
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a Chunk started following Andrey Shinku
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a Chunk started following Frost Nova X
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Buddy Jumps reacted to a post in a topic: What Are You Working On?
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I think I remember you mentioning this quite a while back. Glad you finally got around to releasing it.
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Buddy Jumps reacted to a post in a topic: What Are You Working On?
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Buddy Jumps reacted to a post in a topic: What Are You Working On?
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Soldat Du Christ reacted to a post in a topic: What Are You Working On?
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Soldat Du Christ reacted to a post in a topic: What Are You Working On?
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Still seeing some really cool stuff being made in Infinite.
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@ Preacher001 It's a good question and I have no doubt that's a possibility. I view the entire level design process as somewhat of an artform, and it's important to me that this doesn't get lost. If/when AI is used it's automatically replacing that in some capacity. Even if AI is used to do an aspect that an individual isn't interested in doing on their own it's eliminating the potential that was there for an individual/s to bring something to life or to express something. So in all scenario's I consider the use of AI for level design to be not preferable. But I'm not entirely opposed to it. I can see use cases that I would be okay with. One example might be level containment. I'd probably be fine with it in many scenarios if used as a temporary step in a process that would then be later worked on by a human being. But this inevitably increases the likelihood that more and more and more gets done by AI and the artform gets lost over time. So it's something I have mixed feelings on. My thoughts on AI in level design don't really differ from my overall thoughts on AI - it has the potential to be both good and bad and I'm concerned that humanity won't be able to distinguish when it's transitioning from the good to the bad.
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a Chunk started following i_should_go
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a Chunk started following czvqtafnvzvbbtcufl
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I'm with you on that for sure. Discord is great as a place to chat but far inferior for sharing and finding information. I have things bookmarked from forums from over a decade ago. If that same information had been shared on Discord (or really any social media) chances are I would never had even seen it because it would be buried so quickly. It's self-evident that the vast majority of people just don't recognize or care about that though. Makes me sad.
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Over a year since the last post. Seems like a good time for a bump... DLC is releasing on June 2st.
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I was going to ask exactly this question because I'm not sure I know what you mean when you say "Incidental Pathway Design". It would be awesome if you could share more about that.
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Congrats friend! I wish you the best of luck on this exciting new adventure as the wearer of these comfortable boots! I know they'll take you far.
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Congrats friends!
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Unfortunately, it appear that I no longer have this information saved. 😞 I had run out of space where I had it stored a few years ago and this must have been one of the things I deleted.
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At one point I did have that, but I'm not sure if I still do. I'll do some searching when I get a chance and then let you know.