Forgot your password?
Or sign in with one of these services
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics and post replies to existing threads.
Read about what's happened in the last week on Next Level Design
Your Objective - Design a Card Game. Click the buttons below for more details.
Social Media Links
Max Pears continues his series on designing for combat. This time the focus is on pre-production (research and planning).
Westin Koessel weighs predeterministic design vs passive design, and discusses what degree of creativity a designer should allow a player.