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        NLD Update: Week 47

        Read about what's happened in the last week on Next Level Design

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        November Challenge: Building a Gathering

        Your Objective - Design a Card Game.  Click the buttons below for more details.

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        Level Design for Combat: Part 2

        Max Pears continues his series on designing for combat. This time the focus is on pre-production (research and planning).

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        MAPS - Episode 1

        Westin Koessel weighs predeterministic design vs passive design, and discusses what degree of creativity a designer should allow a player.

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