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Everything posted by Brad

  1. TRUE Poly count isnt even that important, 95% of what makes a good scene is due to the quality of your textures, lighting, and post processing. I havent used Mixer 2021 yet, but it looks like that+smart materials should allow you to make whatever it is you need.
  2. The image on the left is me 1 year ago, before learning Unreal Engine. The image on the right is me today, after learning Unreal Engine. The choice is yours. Anyways, Metahuman is pretty cool, just got early access today. Part of me wishes it would allow for some more extreme features, I'd love to remake my DS charactor in HD. Maybe in a future update 🤪
  3. I think it's totally fair to feel that way, I don't want to get into if it was right or wrong. I mainly just wanted to make Emanuel's motive clear and correct Doug's claim that the country was founded on biblical principles. The last 6 commandments are incredibly broad and their sentiment is shared amongst virtually every developed nation, regardless of religion. My main gripe was that Doug's claim undermines all the efforts our Founding Fathers made to promote the separation of religion and government, it's boarderline history revisionism. I do agree that the "a-women" pun really missed its mark though lol
  4. AMENDMENT I: Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances. https://www.constituteproject.org/constitution/United_States_of_America_1992#139 Rep. Emanuel Cleaver said he knows the word is not gendered. He used it as a pun intending to pay tribute to his female colleagues and to Rear Adm. Margaret Grun Kibben, the new House chaplain and first woman to hold the role.
  5. I use UNSC and human-industrial interchangably, I should have been more clear with that. Even so, I don't think the inclusion of white paneling or "flat textures" is grounds for dismissal.. I thought the main critisim for 343's human architecture was that it was all overdesigned? I think this is what I'm confused about the most. The flat textures and repeating patterns is a halmark of Bungies human art style. Hypothetically, if all those maps you listed got a 1:1 remaster for Infinite, I don't think anyone could pick from a pool of screenshots and say "ya, the map with the white paneling and flat textures is definitly not Halo". Though this is only one map, we'll have to see for ourselves on lauch how everything else holds up.
  6. Can you give some examples of what they should have aimed for instead? Besides the generator looking thing, these screenshots look as true to Bungie-era UNSC environment art that we've ever gotten. Though I still will not get over the giant metal rods that are supposed to represent forerunner tech in that last screenshot. That is completely unforgivable lmao
  7. @Soldat Du Christ In what way do you determine how something is deemed universally positive or not? (not disputing, just looking for clarification😎)
  8. Textures mainly, but the assets themselves would be fun to play with if I can get them to blender or unreal. Thanks for the write up!
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