Amin Montazeri

Member
  • Content Count

    26
  • Joined

  • Last visited

  • Days Won

    1

Amin Montazeri last won the day on June 17

Amin Montazeri had the most liked content!

1 Follower

About Amin Montazeri

  • Rank
    Testing the waters

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. My level design Case Study 04: Recreating «Shoot House» map from call of duty: Modern warfare Tool used: - Blocking out: Rhino v6 - Walk-through and playtest: Unreal 4.25 (Note: some probs are taken from «POLYGON- BattleRoyalePack» asset) More images: artstation.com/artwork/VgJYPR Reference: https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House
  2. CS:GO Workshop link added, Now, you can subscribe this map and playtest it inside CS:GO 😉
  3. Yeah, it is. "inaccessible" is the correct word for that! If I say yes, I must answer its next question!😁 so they are not walkable for now, because I didn't think about the roofs that accessible from that pipes! Yeah, I totally agree with you, Jeff but I focused on the "flanking routes" in this level honestly, so for the future projects, I will definitely consider this suggestion 🙂 Great suggestion! I will think about that on the next map. In the end, I really appreciate this detailed feedback, Jeff🙏🏻 Your comments always helped me to further steps and increase the level of my expectation.
  4. Small 2v2 map called «Alsaleh Factory» (My fourth try! for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») CS:GO Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2153733778 See more images here: https://www.artstation.com/artwork/J9lX0a
  5. Thank you so much for the feedback Jeff!🙏🏻 "flanking route" was the coolest phrase I had ever heard! I didn't know about that, honestly! well, ok, I got that. In the next map, I will definitely consider that path.
  6. Small 3v3 map called «Double House» (My third try for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») UPDATE: Playtest video added. See more images here: https://www.artstation.com/artwork/q9ANRP
  7. My second try for «Asymmetric» multiplayer level design Small 2v2 map called «Ammo Storage 2» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: https://www.artstation.com/artwork/ZGgy8N
  8. Here's my first try for «Asymmetric» multiplayer level design Small duel [1v1] map called «Ammo Storage» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: http://artstation.com/artwork/q9Lz8N
  9. Thanks for the feedback Soldat! 🙂 After that, I must learn how to design a non-symmetric level like many professional levels in AAA games!
  10. Oh, That's right! a key point! Totally forgot about columns, I don't know why! Thanks a lot, Jeff! 🙂
  11. It's a unique idea but too hard to execute, Honestly! 🙂 I start from the 2D section and develop it to 3D model easily but when I tried to do some changes figured out why most people scared of the circle and any curved lines generally! I have no idea I'll keep this concept up or not!
  12. Amin Montazeri

    Kashan, Iran.jpg

    Oh, Kashan! So happy to see it in Gallery section! A beautiful and inspiring town in my country! I visited it two times so far 🙂