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Amin Montazeri last won the day on June 17 2020
Amin Montazeri had the most liked content!
About Amin Montazeri
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Testing the waters
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a Chunk reacted to a post in a topic: de_Victorian
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Soldat Du Christ reacted to a post in a topic: de_Victorian
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Amin Montazeri started following «Ammo Storage» FPS map, de_Victorian, Case Study 04: Shoot House map (COD:MW) and 3 others
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What a strategic map! well done 👌🏻 The bombsite on the bridge has extremely few covers for T team though! I recommend seeing and playing "Aztek" map (unfortunately removed from CS:GO), one of its bombsite is similar to your design but LOS blockers do their job very well!
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Amin Montazeri reacted to a post in a topic: de_Victorian
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Amin Montazeri reacted to a post in a topic: de_Victorian
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icyhotspartin reacted to a post in a topic: Case Study 04: Shoot House map (COD:MW)
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Amin Montazeri reacted to a post in a topic: Divinity
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a Chunk reacted to a post in a topic: Case Study 04: Shoot House map (COD:MW)
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FatkidForger reacted to a post in a topic: Case Study 04: Shoot House map (COD:MW)
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My level design Case Study 04: Recreating «Shoot House» map from call of duty: Modern warfare Tool used: - Blocking out: Rhino v6 - Walk-through and playtest: Unreal 4.25 (Note: some probs are taken from «POLYGON- BattleRoyalePack» asset) More images: artstation.com/artwork/VgJYPR Reference: https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House
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a Chunk reacted to a post in a topic: «Alsaleh Factory» FPS map
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Counter Strike «Alsaleh Factory» FPS map
Amin Montazeri replied to Amin Montazeri's topic in PROJECTS
CS:GO Workshop link added, Now, you can subscribe this map and playtest it inside CS:GO 😉- 4 replies
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FatkidForger reacted to a post in a topic: «Double House» FPS map
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a Chunk reacted to a post in a topic: «Alsaleh Factory» FPS map
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a Chunk reacted to a post in a topic: «Alsaleh Factory» FPS map
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Counter Strike «Alsaleh Factory» FPS map
Amin Montazeri replied to Amin Montazeri's topic in PROJECTS
Playtest video added.- 4 replies
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a Chunk reacted to a post in a topic: «Alsaleh Factory» FPS map
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Amin Montazeri reacted to a post in a topic: «Alsaleh Factory» FPS map
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Counter Strike «Alsaleh Factory» FPS map
Amin Montazeri replied to Amin Montazeri's topic in PROJECTS
Yeah, it is. "inaccessible" is the correct word for that! If I say yes, I must answer its next question!😁 so they are not walkable for now, because I didn't think about the roofs that accessible from that pipes! Yeah, I totally agree with you, Jeff but I focused on the "flanking routes" in this level honestly, so for the future projects, I will definitely consider this suggestion 🙂 Great suggestion! I will think about that on the next map. In the end, I really appreciate this detailed feedback, Jeff🙏🏻 Your comments always helped me to further steps and increase the level of my expectation.- 4 replies
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Small 2v2 map called «Alsaleh Factory» (My fourth try! for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») CS:GO Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2153733778 See more images here: https://www.artstation.com/artwork/J9lX0a
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UPDATE: Playtest video added.
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Thank you so much for the feedback Jeff!🙏🏻 "flanking route" was the coolest phrase I had ever heard! I didn't know about that, honestly! well, ok, I got that. In the next map, I will definitely consider that path.
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Small 3v3 map called «Double House» (My third try for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») UPDATE: Playtest video added. See more images here: https://www.artstation.com/artwork/q9ANRP
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My second try for «Asymmetric» multiplayer level design Small 2v2 map called «Ammo Storage 2» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: https://www.artstation.com/artwork/ZGgy8N
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Amin Montazeri reacted to Featured Content: Map Feature: MAAR DÚN
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Amin Montazeri reacted to a post in a topic: Sextant
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Here's my first try for «Asymmetric» multiplayer level design Small duel [1v1] map called «Ammo Storage» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: http://artstation.com/artwork/q9Lz8N
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Amin Montazeri reacted to a post in a topic: Trenchbroom Tutorials
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a Chunk started following Amin Montazeri
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Amin Montazeri reacted to Featured Content: 5 Level Design Tips - Simon O'Callaghan
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Amin Montazeri reacted to Featured Content: How to handle cover placement - Iuliu-Cosmin Oniscu
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Counter Strike «Inside Circle» FPS level design
Amin Montazeri replied to Amin Montazeri's topic in PROJECTS
Thanks for the feedback Soldat! 🙂 After that, I must learn how to design a non-symmetric level like many professional levels in AAA games!- 7 replies
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Amin Montazeri reacted to a post in a topic: «Inside Circle» FPS level design
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Counter Strike «Inside Circle» FPS level design
Amin Montazeri replied to Amin Montazeri's topic in PROJECTS
Oh, That's right! a key point! Totally forgot about columns, I don't know why! Thanks a lot, Jeff! 🙂- 7 replies
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Counter Strike «Inside Circle» FPS level design
Amin Montazeri replied to Amin Montazeri's topic in PROJECTS
UPDATE: Playtest video added.- 7 replies
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Counter Strike «Inside Circle» FPS level design
Amin Montazeri replied to Amin Montazeri's topic in PROJECTS
It's a unique idea but too hard to execute, Honestly! 🙂 I start from the 2D section and develop it to 3D model easily but when I tried to do some changes figured out why most people scared of the circle and any curved lines generally! I have no idea I'll keep this concept up or not!- 7 replies
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