Amin Montazeri

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Everything posted by Amin Montazeri

  1. CS:GO Workshop link added, Now, you can subscribe this map and playtest it inside CS:GO 😉
  2. Yeah, it is. "inaccessible" is the correct word for that! If I say yes, I must answer its next question!😁 so they are not walkable for now, because I didn't think about the roofs that accessible from that pipes! Yeah, I totally agree with you, Jeff but I focused on the "flanking routes" in this level honestly, so for the future projects, I will definitely consider this suggestion 🙂 Great suggestion! I will think about that on the next map. In the end, I really appreciate this detailed feedback, Jeff🙏🏻 Your comments always helped me to further steps and increase the level of my expectation.
  3. Small 2v2 map called «Alsaleh Factory» (My fourth try! for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») CS:GO Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2153733778 See more images here: https://www.artstation.com/artwork/J9lX0a
  4. Thank you so much for the feedback Jeff!🙏🏻 "flanking route" was the coolest phrase I had ever heard! I didn't know about that, honestly! well, ok, I got that. In the next map, I will definitely consider that path.
  5. Small 3v3 map called «Double House» (My third try for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») UPDATE: Playtest video added. See more images here: https://www.artstation.com/artwork/q9ANRP
  6. My second try for «Asymmetric» multiplayer level design Small 2v2 map called «Ammo Storage 2» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: https://www.artstation.com/artwork/ZGgy8N
  7. Here's my first try for «Asymmetric» multiplayer level design Small duel [1v1] map called «Ammo Storage» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: http://artstation.com/artwork/q9Lz8N
  8. Thanks for the feedback Soldat! 🙂 After that, I must learn how to design a non-symmetric level like many professional levels in AAA games!
  9. Oh, That's right! a key point! Totally forgot about columns, I don't know why! Thanks a lot, Jeff! 🙂
  10. It's a unique idea but too hard to execute, Honestly! 🙂 I start from the 2D section and develop it to 3D model easily but when I tried to do some changes figured out why most people scared of the circle and any curved lines generally! I have no idea I'll keep this concept up or not!
  11. Amin Montazeri

    Kashan, Iran.jpg

    Oh, Kashan! So happy to see it in Gallery section! A beautiful and inspiring town in my country! I visited it two times so far 🙂
  12. I limited myself with «Inside Circle» theme For releasing my creativity and starting level design, Here's my result: (It looks like a Sci-Fi map for Halo or Destiny, isn't it?🤔) 2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack») See more images here: https://www.artstation.com/artwork/w81wEX
  13. Oh, sorry! I misunderstood your suggestion! For sure if I had something to say 🙂
  14. Hi Jeff (I saw this name on etsy.com!🤔), First of all, Thank you SO MUCH for your time and giving this valuable feedback!🙏🏻 Well, "Recreating" verb comes from my architecture college time, actually! our professors always said: "the only way you can deeply understand what they drafting and building eventually is sketching on their lines!" So, in LD I just follow that way the experienced peoples suggest it WITH remodeling piece by piece of famous and popular levels. I learned a lot of tips and tricks they used in behind the levels so far and yeah... I'm so happy about that 🙂 Also, For newbie level designers like me is too hard to understand the CORE design of levels with just watching their 2D images! About that thread, you suggest it's better to put my works on that page instead of this "projects" section?
  15. My level design Case Study 03: Recreating «KING» map From COD:MW "King is a multiplayer map featured in Call of Duty: Modern Warfare that is exclusive to the Gunfight mode." (Source images are taken from callofduty.fandom.com) 2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack») See more images here: https://www.artstation.com/artwork/YaNGPq Any feedback would be appreciated.
  16. You are the fastest community manager I've ever seen! 😄 amazing! Thanks for update.
  17. My level design Case Study 02: Recreating DOCKS map From COD:MW "Docks is a multiplayer map featured in Call of Duty: Modern Warfare 2019 that is exclusive to the Gunfight mode." (Source images are taken from callofduty.fandom.com) See more images here: https://www.artstation.com/artwork/N5Anmq 2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack»)
  18. Yeah, I just edit the comment! Thanks for the feedback 🙂
  19. Hi NLD community, How to add Youtube video in actual size?🤔 Edit: figured it out! just paste the YT link!
  20. 10-hours Blockout for FPS genre (aim map for CS:GO almost) 2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack») Playtest engine: Unity More shots: https://www.artstation.com/artwork/QzAZQ8