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Chaos

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  • Birthday January 1

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Testing the Waters

Testing the Waters (1/13)

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  1. Updated with a new mini-doc video explaining the development of Juggernaut Classic and the map Juggy Nuggies.
  2. Beast project! That map looks great.
  3. Nice, thanks @a Chunk, yeah it copied formatting when I did the copy/paste and must have broken the auto embed, so that's when I just made it a link. I've got more scripted game modes, just gotta get around to posting them.
  4. Scripters: AddiCt3d 2CHa0s & Yumudas Beegbut Map Concept and Design: PooEveryFriday Juggernaut Classic is a Minigame scripted by AddiCt3d 2CHa0s & Yumudas Beegbut that mimics the classic Juggernaut feel. Juggy Nuggies is a map designed specifically for the gametype by PooEveryFriday. Juggernaught Classic has the following features: Is an FFA where all non-Juggernauts are "Friendlies" Friendly damage against other friendlies is very low Friendlies have navs to help prevent confusion Juggernaut always has a "Hostile" nav and cannot see Friendly navs Random Juggernaut is chosen at game start Juggernaut has higher health and shields, and regens faster. He moves faster, has a more lethal melee, and can ground pound. Juggernaut cannot be assassinated Only Juggernaut can score by kills Only Juggernaut can grab hammer (other weapons do very low damage) Juggernaut Classic on Juggy Nuggies minidoc: Juggernaut Classic Gameplay: Feature Images
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